Playing Dead
Bone Dance
0-level (Cantrip) Transmutation
Casting Time: 1 action
Range/Area: Self (5-foot radius)
Components: S
Duration: Instantaneous
You quickly grow forth bones out of your flesh that detach and momentarily swirl around you in a circle. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 piercing damage.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Necromancer, Sorcerer, Wizard