Playing Dead
Garden of Bones
3-level Conjuration
Casting Time: 1 action
Range/Area: 120 feet
Components: V, S, M
Materials: three bones
Duration: Concentration, up to 10 minutes
A garden of skeletal limbs and sharp shards of bone
emerges from the ground in a 30-foot radius centered
on a point within range. The area becomes difficult
terrain for the duration. When a creature moves into or
within the area, it takes 3d4 piercing damage for every
5 feet it travels.
For the duration of the spell, the skulls speak in
a language of your choice or emit laughter, screams,
or whispers.
A creature in the area when you cast the spell must
succeed on a Strength saving throw or be restrained by
the bones until the spell ends. A creature restrained by
these bones can use its action to make a Strength check
against your spell save DC. On a success, it frees itself.
If a creature with bones dies from damage dealt by
this spell, that creature’s bones are ripped from their
bodies and added to the garden.
When the spell ends, the bones dissolve into
bone dust.
Available for: Druid, Necromancer, Witch, Wizard