Playing Dead
Wall of Bones
6-level Conjuration
Casting Time: 1 action
Range/Area: 90 feet
Components: V, S, M
Materials: a handful of small bones
Duration: Concentration, up to 10 minutes
You conjure a nonmagical wall of writhing and
moving bones into existence at a point you choose
within range. The wall is 6 inches thick and is
composed of ten 10-foot-by-10-foot sections of bone.
Each section must be contiguous with at least one
other panel. Alternatively, you can create 10-foot-by-
20-foot sections that are only 3 inches thick.
If the wall cuts through a creature’s space when
it appears, the creature is pushed to one side of the
wall (your choice). If a creature would be surrounded
on all sides by the wall (or the wall and another solid
surface), that creature can make a Dexterity saving
throw. On a successful save, it can use its reaction to
move up to its speed so that it is no longer enclosed
by the wall.
The wall can have any shape you desire, though it
can’t occupy the same space as a creature or object.
The wall doesn’t need to be vertical or resting on any
firm foundation. It must, however, merge with and be
solidly supported by existing ground. Thus, you can
use this spell to bridge a chasm or create a ramp.
If you create a span greater than 20 feet in length,
you must halve the size of each section to create
supports. You can crudely shape the wall to create
ramparts, battlements, and so on.
The wall is an object made of bones that can be
damaged and thus breached. Each section has AC
14 and 30 hit points per inch of thickness. Reducing
a panel to 0 hit points destroys it, and might cause
connected panels to tear from each other at the
DM’s discretion.
Whenever a creature begins its turn or moves
within 10 feet of the outer part of the wall, the
creature must make a Strength saving throw. On
a failed save, skeletal arms and skulls connected
to elongated spines on the side of the wall grab the
creature, and the creature is restrained. A creature can
use its action to repeat the saving throw, breaking free
and ending the effect on a success.
While a creature is restrained, you can use your
bonus action to cause the skeletal arms or skulls in
the wall to hit or bite the creature, dealing 6d8 bludgeoning
or piercing damage respectively. You can
also use an action to have both the arms and skulls attack the creature
while restrained , dealing 5d8 bludgeoning and 5d8
piercing damage.
If a creature with bones dies from an attack by
the wall, that creature’s body and bones are absorbed
and added into that section of the wall, and the wall
regains 10 hit points.
If you maintain your concentration on this spell
for its whole duration, the wall becomes permanent
and can’t be dispelled. Otherwise, the wall disappears
when the spell ends.
Available for: Druid, Necromancer, Wizard