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SWARM OF NERLATH CR: 1

Medium beast, neuttal
Armor Class: 13
Hit Points: 15hp (6d8-12) 6d8-12
Speed: 0 ft , swim: 35 ft

STR

8 -1

DEX

16 +3

CON

8 -1

INT

1 -5

WIS

6 -2

CHA

2 -4

Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, restrained, prone, stunned,
Senses: Darkvision 60ft. Passive Perception 8
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Swarm The swarm can occupy another creature's space and vice versa. The swarm can move through any gap large enough for a single Nerlath.   Water breathing. The swarm can breathe only underwater.

Actions

Bites Melee weapon attack: +5 to hit, reach 0ft, one creature in the swarm's space. Hit 12 (3d6) 3d6 . If the swarm has less than half it's hit points then it does half damage. On a hit the swarm also inflicts bleeding bites.   Bleeding bites. Nerlath bites don't close easily. A creature that takes damage from the swarm's bites will continue to lose 1 hp at the start of each of it's turns. The damage increases by 1 for each additional bite taken by the creature. The bleeding can be stopped though a successful DC 10 Wisdom (Medicine) check or magical healing.

These tiny brown eel like fish infest the river Vyr in south east Kaara. They move around in groups preying on other fish and any animals that stray into the water. The bites from these fish contain a substance that stops wounds from closing and as blood from a bite drips into the river it tends to attract more Nerlath.   A skilled poisoner can extract the substance that stops bleeding, but getting enough to make an effective coating for a weapon requires several swarms worth of Nerlath.

Suggested Environments

Nerlath are most commonly found in the river Vyr that runs through the Phelposi Valley.


Created by

Tanai.

Statblock Type

Monster

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