Kibbles
Stone Pillar
2-level Transmutation
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Instantaneous
You cause a pillar of stone to rise from the ground in
a space you can see. The pillar of stone has a
diameter of 5 feet and raises up to 30 feet into the air.
The ground where a pillar appears must be wide
enough for its diameter, and you can target the
ground under a creature if that creature is Medium or
smaller.
If a pillar is created under a creature, that creature
must succeed on a Dexterity saving throw or be lifted
by the pillar. A creature can choose to fail their save.
If a pillar is prevented from reaching its full height
because of a ceiling or other obstacle, a creature on the pillar takes 3d8 bludgeoning damage and is
restrained, pinched between the pillar and the
obstacle. The restrained creature can use an action
to make a Strength or Dexterity check (the creature’s
choice) against the spell save DC. On a success, the
creature is no longer restrained and must either
move off the pillar or fall off it.
The pillar has AC 5 and 30 hit points. When
reduced to 0 hit points, a pillar crumbles into rubble,
which creates an area of difficult terrain with a
10-foot radius that lasts until the rubble is cleared.
Each 5-foot-diameter portion of the area requires at
least 1 minute to clear by hand.
At higher levels: You create an additional pillar for every two spell levels higher than 2nd (two pillars at 4th level, three at 6th, etc.).
Available for: Druid, Sorcerer, Wizard