Earthen Spike
1-level Transmutation
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S, M
Materials: a small pouch of soil
Duration: Instantaneous
You choose a 5-foot-square space on the ground that you can see within range. A large earthen spike made of compacted soil shoots out towards a creature in the area. The target must make a Dexterity saving throw. On a failed save, the target takes 2d6 Piercing damage and is restrained. On a success, they take half damage and are not restrained. The earthen spike then hardens in place and can be broken as an action.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6, and you can conjure an additional spike within range for each slot level above 1st.
Available for: Druid, Ranger, Sorcerer, Wizard