Basic Rules
Adventuring Gear
Varies
Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. Two-Handed. This weapon requires two hands when you attack with it. You have a +1 bonus to attack and damage rolls made with this magic weapon.Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8+1 | Piercing | 150/600 ft. |
Cost: 550 gp
Weight: 2 lbs.