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Nazria (Naz)

HUMANOID NEPHILIM

Played by Arlo

Remastered
Class
Champion
Size
Medium
XP
Level
  1  
Hero Points
Deity
Zorkaz
Goblin - Nephilim (Tiefling)
Martial Disciple
25ft
+3
Strength
Modifier
+1
Dexterity
Modifier
+2
Constitution
Modifier
+0
Intelligence
Modifier
+1
Wisdom
Modifier
+1
Charisma
Modifier
Total
16
Base
10
Key
3
Item
0
Prof
3
U T E M L
  +2      

 
Common, Miretongue
HP
18/18
Temp. HP
0
Total
4
Prof. Mod
3
Att. Mod (Wis)
1
Item Mod
0
U T E M L
  +2      

 
Senses
Darkvision
Total
14
AC Base
10
Dex Bonus (or AC Cap)
1
Item
0
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
  +2      

 
Heavy
U T E M L
  +2      

 
Shield AC
+2
Hardness
5
Shield HP
20 / 20
BT
10
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 7 2 5 0 4
Reflex (DEX) 4 1 3 0 2
Will (WIS) 6 1 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
  +2      

 
Warhammer 1d20+6 1d8+3 Bludgeoning
Javelin 1d20+7 1d6+1 Piercing
Total Prof. Mod Att. Mod Item Mod Armor Mod
+4 Acrobatics (dex) 3 1 0 0
+0 Arcana (int)   0 0
+6 Athlethics (str) 3 3 0 0
+0 Crafting (int)   0 0
+1 Deception (cha)   1 0
+4 Diplomacy (cha) 3 1 0
+1 Intimidation (cha)   1 0
+3 Lore: warfare 0 +3 0
+4 Medicine (wis) 3 1 0
+1 Nature (wis)   1 0
+3 Occultism (int) 3 0 0
+1 Performance (cha)   1 0
+4 Religion (wis) 3 1 0
+0 Society (int)   0 0
+1 Stealth (dex)   1 0 0
+1 Survival (wis)   1 0
+1 Thievery (dex)   1 0 0
Ancestry Feats: Riftmarked (Oddity Identification feat)
Background feats: Cat Fall
Skill Feats:
Class Feats: Glimpse of Redemption (reaction), Shield Block (reaction), Deity's Domain
General Feats:
Held: steel shield, warhammer
Worn: Backpack, tailpack, bedroll (flint & steel, 50ft of rope, waterskin), javelins x4, scale mail
Consumables: 10 pcs of chalk, 2 weeks' rations, soap, 5 torches
Spell Attack Roll
Total Key Prof
4 1 3
Spell DC
Total Base Key Prof
14 10 1 3
Magic Tradition
Divine
Spells Per Day
Per Day
Rank 1 2 3 4 5 6 7 8 9 10
Current
Focus Points
1
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Ancestry Feats & Abilities

Riftmarked - Ancestry Feat 1
LINEAGETIEFLING

Requirements Trained in Occultism
Description Long ago, qlippoth marked someone in your lineage, most likely through their ancient runestones that dot Golarion's surface. Yours is an old lineage, primordial and twisted, and you have a sense for similarly twisted things. You're trained in Occultism. If you're already trained in Occultism (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Oddity Identification skill feat. Riftmarked leads to Qlippoth Magic

Skill Feats

Cat Fall - Skill Feat 1, General Feat 1
TRAIT

Requirements Trained in Acrobatics
Description Your catlike aerial acrobatics allow you to cushion your falls. 
Applications Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.
Oddity Identification - General Feat 1, Skill Feat 1
GENERALSKILL

Requirements Trained in Occultism
Description When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM’s discretion, similar effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus.

Class Feats & Abilities

Glimpse of Redemption
CHAMPION

Requirements Champion, Redeemer
Trigger An enemy damages your ally, and both are within 15 feet of you.

Action

reaction
Description Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:
• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes Enfeebled 2 until the end of its next turn.
Shield Block
REACTION

Description Trigger While you have your shield raised, you would take damage from a physical attack.   You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Advanced Deity's Domain - Class Feat 8
CHAMPION

Requirements Deity's Domain
Description Through your conviction, you have glimpsed the deeper secrets of your deity’s domain.
Applications You gain an advanced domain spell from the domain you chose with Deity’s Domain. You can cast that spell as a devotion spell. Increase the number of Focus Points in your focus pool by 1.

Statblocks for your spells.

Focus Spells

Lay on Hands - Necromancy 1
HEALINGPOSITIVE

Traditions Components
divine somatic
Cast Range Target Duration Saving Throw

Touch 1 Creature Instant -
Description
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.  
  • Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

Created by

arlo.hemming.

System

Pathfinder 2e

Statblock Type

Character Sheet

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