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Bard

Humming as she traces her fingers over an ancient monument in a long-forgotten ruin, a Argonian in rugged leathers finds knowledge springing into her mind, conjured forth by the magic of her song—knowledge of the ancient nords who constructed the monument and the mythic saga it depicts.     A stern Nord warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.     Laughing as she tunes her cittern, a Imperial weaves her subtle magic over the assembled nobles, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds.
hit dice: 1d8 per bard level
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
armor proficiencies: Light armour
weapon proficiencies: Simple weapons, hand crossbows, longswords, rapiers, shortswords
tools: Three musical instruments of your choice
saving throws: Dexterity, Charisma
skills: Choose any three
starting equipment:
You start with the following equipment, in addition to
the equipment granted by your background:
• (a) a rapier, (b) a longsword, or (c) any simple weapon
• (a) a diplomat’s pack or (b) an entertainer's pack
• (a) a lute or (b) any other musical instrument
• Leather armour and a dagger
spellcasting:
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.   Cantrips
You know two cantrips of your choice from the Bard Spell List. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard Table.   Spell Slots The Bard Table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Close Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Close Wounds using either slot.   Spells Known of 1st Level and Higher You know four 1st-level spells of your choice from the Bard Spell List. The Spells Known column of the Bard Table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.   Spellcasting Ability Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.  
Spell save DC = 8 + your proficiency bonus +
your Charisma modifier
 
Spell attack modifier = your proficiency bonus +
your Charisma modifier
  Ritual Casting You can cast any spell you know from the Bard column of the Ritual Spell List as a ritual and you do not need to have spell prepared.   Spellcasting Focus You can use a musical instrument as a spellcasting focus for your bard spells.  
class features:
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.   Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.   Song of Rest Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.   Bards College At 3rd level, you delve into the advanced techniques of a bards college of your choice: the College of the Minstrel or the College of the Skald, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.   Expertise At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.   Ability Score Improvement When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.  
Font of Inspiration Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.   Countercharm At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).   Magical Secrets By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class,including this one. A spell you choose must be of a level you can cast, as shown on the Bard Table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any class at 14th level and again at 18th level.   Superior Inspiration At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
subclass options:
The way of a bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate their gatherings and preserve their traditions.   Bards College: the Minstrel
Minstrels know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. These bards gather in libraries and actual colleges to share their lore with one another.   Bonus Proficiencies When you join the College of the Minstrel at 3rd level, you gain proficiency with three skills of your choice.   Cutting Words Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.   Additional Magical Secrets At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.   Peerless Skill Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roil the die for the ability check, but before the DM tells you whether you succeed or fail.
Bards College: the Skald These bards are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn’t pass from the world.   Bonus Proficencies When you join the College of the Skald at 3rd level, you gain proficiency with heavy armour, shields, and martial weapons.   Combat Inspiration Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.   Extra Attack Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.   Battle Magic At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.
LevelProficiency BonusFeaturesCantrips KnownSpells KnownSpell Slots per Spell Level - 1st2nd3rd4th5th6th7th8th9th
1st+2Spellcasting, Bardic Inspiration(d6)242--------
2nd+2Jack of All Trades, Song of Rest(d6)253--------
3rd+2Expertise, Bonus Proficiencies, Cutting Words/Bonus Proficiencies, Combat Inspiration2642-------
4th+2Ability Score Improvement3743-------
5th+3Bardic Inspiration(d8), Font of Inspiration38432------
6th+3Countercharm, Additional Magical Secrets/Extra Attack39433------
7th+3-3104331-----
8th+3Ability Score Improvement3114332-----
9th+4Song of Rest(d8)31243331----
10th+4Bardic Inspiration(d10), Expertise, Magical Secrets41443332----
11th+4-415433321---
12th+4Ability Score Improvement415433321---
13th+5Song of Rest(d10)4164333211--
14th+5Magical Secrets, Peerless Skill/Battle Magic4184333211--
15th+5Bardic Inspiration(d12)41943332111-
16th+5Ability Score Improvement41943332111-
17th+6Song of Rest(d12)420433321111
18th+6Magical Secrets422433331111
19th+6Ability Score Improvement422433332111
20th+6Superior Inspiration422433332211

Created by

ShireLord.

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