+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+4 | Wisdom | |
+6 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
+6 | Deception | CHA | |
+1 | History | INT | |
+2 | Insight | WIS | |
+4 | Intimidation | CHA | |
+1 | Investigation | INT |
+4 | Medicine | WIS | |
+1 | Nature | INT | |
+2 | Perception | WIS | |
+4 | Performance | CHA | |
+6 | Persuasion | CHA | |
+3 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +4 | DEX | 1d4+2 | piercing | |
Finesse, Light, Range, Thrown 20/60 | |||||
Everton's Oar | +3 | STR | 1d8+1 | bludgeoning | |
Versatile |
The statblocks of your Weapons, armor and other important/magical equipment
Basic Rules
Weapon
Varies
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.Daggers are short, two-sided blades used for stabbing and thrusting. They are not as long as a short sword, but are larger than a common knife.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft. |
Cost: 2 gp
Weight: 1 lb.
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
PHB
0-level (Cantrip) Abjuration
Based on Player's Handbook
1-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.