Elementara
Minor Aeromancy
0-level (Cantrip) Transmutation
Casting Time: 1 action
Range/Area: 30 feet
Components: S
Duration: Instantaneous/1 hour
You call on your aeromancy to invoke a minor effect.
Choose one of the following effects to cause within
range:
- You create a gust of air within range, strong enough to move small, lightweight objects, but not strong enough to cause any harm or damage. You can use the gust to push an object that weighs no more than 5 pounds up to 10 feet in any direction. You can also use it to open or close objects such as doors or windows, but not manipulate thin or hard to move objects such as levers.
- You create an instantaneous sound that originates from a point of your choice within range, or you amplify, muffle, or distort a sound with range for the next hour, which can include your own voice. You can make a sound up to three times as loud or three times as soft.
- You create a small spark of electricity that you can use to ignite a fire or shock a creature awake. This spark isn’t strong enough to cause damage.
- You summon a gale around yourself for the next hour, halving any fall damage you take for the duration.
- You manipulate air in some other small way, to a degree similar to the options above. The GM has the final say when determining what effects you can cause.
If you cast this spell multiple times, you can have up to
two of its non-instantaneous effects active at a time,
and you can dismiss such an effect as an action.