Elementara
Tornado Toss
4-level Conjuration
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You call upon the power of the wind to summon a small
tornado in a 10-foot radius, 40-foot high cylinder area
centered on a point within range. The tornado can be
moved up to 30 feet as a bonus action on your turn.
Any creature that comes into contact with the
tornado must make a Strength saving throw or be thrown
outwards from the tornado in a random direction 20
feet away. When it lands, it takes 3d6 bludgeoning
damage and is knocked prone. To determine the
direction, roll a d8 and assign a direction to each die
face. On a successful saving throw, a creature takes
half as much damage and is pushed out of the tornado
instead, to the closest space possible.
At higher levels: When you cast this spell using a
spell slot of 5th level or higher, the damage increases
by 1d6 for each slot level above 4th.