Elementara
Wind Cannon
4-level Transmutation
Casting Time: 1 action
Range/Area: Self (60-ft. cone)
Components: V, S
Duration: Instantaneous
You call upon the power of the wind to lift and throw
objects within a 60-foot radius centered on you,
which could include rocks, debris, and small pieces
of furniture. You draw such objects towards yourself
before you cause a gust of wind to blast outward in
a 60-foot cone, hurling the objects in its path. Each
creature in the cone must make a Dexterity saving
throw, taking 6d6 damage on a failed save or half as
much damage on a successful one. The damage type is
appropriate to the objects hurled, for example, if you
throw rocks or debris, the spell would deal bludgeoning
damage, and if you threw lit torches the spell would
deal fire damage.
In addition, creatures that failed their saving throw
are knocked prone.
At higher levels: When you cast this spell using a
spell slot of 5th level or higher, the damage increases
by 1d6 for each slot level above 4th