Elementara
Great Gale
8-level Conjuration
Casting Time: 1 action
Range/Area: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
You call upon the power of the wind to summon a great
gale that sweeps across a 150-foot radius, 300-foot high
cylinder centered on a point within range. The gale is
a swirling vortex of wind and debris that lashes out at
enemies and protects allies.
When a hostile creature enters the area for the first
time on a turn or starts its turn there, it must make a
Strength saving throw. On a failed save, the creature
takes 6d6 bludgeoning damage and is pushed 20 feet
away from the center of the gale. On a successful save,
the creature takes half as much damage and is not
pushed.
In addition, your allies within the radius of the
gale gain a +2 bonus to their AC, have advantage on
Dexterity saving throws, and gain a flying speed of 30
feet.