Elementara
Ice Capsule
3-level Transmutation
Casting Time: 1 reaction, which you take when you or an ally in range takes damage.
Range/Area: 60 feet
Components: V, S, M
Materials: a source of water
Duration: Concentration, up to 1 minute
A capsule of sturdy ice springs forth, encasing you or
a willing creature within range that just took damage.
While encased, the target is incapacitated (you can
concentrate on this spell while incapacitated by
its effect). The ice provides the target immunity to
bludgeoning, piercing, and slashing damage, and
resistance to all other damage types except for fire
and psychic, including against the triggering damage.
The target regains 1d8 hit points at the start of their
first turn while inside the ice, and 2d8 hit points at the
start of their second turn inside. If the target takes
more than 30 non-psychic damage while encased, the
ice breaks and the spell ends. The target can also choose
to break the ice at the end of their turn, ending the spell
(no action required).
At higher levels: When you cast this spell using a
spell slot of 4th level or higher, the maximum damage
before the ice breaks increases by 15, and the healing
on the target's first turn inside increases by 1d8, for
each slot level above 3rd.