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Elementara

Ice Capsule

3-level Transmutation

Casting Time: 1 reaction, which you take when you or an ally in range takes damage.
Range/Area: 60 feet
Components: V, S, M
Materials: a source of water
Duration: Concentration, up to 1 minute
A capsule of sturdy ice springs forth, encasing you or a willing creature within range that just took damage. While encased, the target is incapacitated (you can concentrate on this spell while incapacitated by its effect). The ice provides the target immunity to bludgeoning, piercing, and slashing damage, and resistance to all other damage types except for fire and psychic, including against the triggering damage.   The target regains 1d8 hit points at the start of their first turn while inside the ice, and 2d8 hit points at the start of their second turn inside. If the target takes more than 30 non-psychic damage while encased, the ice breaks and the spell ends. The target can also choose to break the ice at the end of their turn, ending the spell (no action required).
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the maximum damage before the ice breaks increases by 15, and the healing on the target's first turn inside increases by 1d8, for each slot level above 3rd.

Created by

That.One.Guy.

Statblock Type

Spell

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