Elementara
Tidal Vortex
9-level Transmutation
Casting Time: 1 action
Range/Area: 240 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You draw moisture from all around you, including from
the clouds above, to form a massive vortex of water
within a 40-foot radius, 20-foot high cylinder within
range, which lasts for the duration.
Each creature within the vortex must make a
Strength saving throw at the start of each of its turns.
A creature that enters the area for the first time on a
turn must also make this saving throw. On a failed save,
a creature takes 8d10 bludgeoning damageĀ and becomes trapped in the vortex, unable to move for
the rest of the turn. On a successful save, a creature
takes half as much damage, but suffers no other effect.
An affected creature at the center of the vortex is
restrained until the spell ends, and takes an extra 2d10
damage each time it fails a saving throw against the
vortex.
A creature stuck in the vortex must make a Strength
check against your spell save DC at the start of its turn.
On a success, it can move by swimming through the
vortex this turn, and it is no longer restrained if it is
at the center of the vortex. Otherwise, it is pulled 10
feet towards the center.