Chilling Breeze
2-level Evocation
Casting Time: 1 action
Range/Area: Self (15-foot line)
Components: V, S, M
Materials: a penguin’s feather
Duration: Concentration, up to 1 minute
You cast forth a gentle breeze of freezing air in a line
15 feet long and 5 feet wide in a direction you choose.
Each creature in the line must make a Constitution
saving throw. A creature that fails the saving throw
takes 1d12 cold damage and is chilled for the spell’s
duration, as ice freezes their feet to the ground.
A chilled creature has its speed reduced to 0, and
disadvantage on attack rolls. A chilled creature can
make a Strength check as an action against your spell
save DC, freeing itself on a success. The spell ends if
there are no chilled creatures.
A creature resistant to cold damage has advantage
on the saving throw, and a creature immune to cold
damage automatically succeeds.