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Chilling Breeze

2-level Evocation

Casting Time: 1 action
Range/Area: Self (15-foot line)
Components: V, S, M
Materials: a penguin’s feather
Duration: Concentration, up to 1 minute
You cast forth a gentle breeze of freezing air in a line 15 feet long and 5 feet wide in a direction you choose. Each creature in the line must make a Constitution saving throw. A creature that fails the saving throw takes 1d12 cold damage and is chilled for the spell’s duration, as ice freezes their feet to the ground.   A chilled creature has its speed reduced to 0, and disadvantage on attack rolls. A chilled creature can make a Strength check as an action against your spell save DC, freeing itself on a success. The spell ends if there are no chilled creatures.   A creature resistant to cold damage has advantage on the saving throw, and a creature immune to cold damage automatically succeeds.

Created by

That.One.Guy.

Statblock Type

Spell

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