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Wastehunter

Ambrosia

Variance

Planetouched

Species

Sylvani

Archetype

Cleric

LEVEL

5

Level
5

ROLL

5

VIGOR

ROLL

3

MIGHT

ROLL

9

AGILITY

ROLL

9

REFLEX

ROLL

11

SMARTS

ROLL

11

SKILL

ROLL

11

SENSE

ROLL

10

COOL

ROLL

6

FATE

Bank

35850

Platinum

2

Gold

4

Silver

8

Copper

50

Skills

Languages

Common, Astralian, Elder Sylvan, Sylvandian, Nythran, Valorian, Draconic

Current
Total

Attribute


28

INTEGRITY


23

ARMOR


15

HITTARGET


3

ACTIONS


12

SANITY


9

FOCUS


6

DIVINE LIGHT


10

AUG

Character Notes

Total: 2

General Information

2 Physical DT (Sylvani, Planetouched)   4 Elemental DT (Sylvani, Planetouched)   +1 Hit Target worth of armor - (Might 3 Threshold)   +2 Accuracy (Skill 11 Threshold)   +1 Damage - (Might 3 Threshold) | +3 Damage (Sense 9 Threshold) | +3 Damage (Smarts 9 Threshold)   You can assume a +2 to checks relevant to your Educations, Trainings, Etiquettes.   Your living expenses are 5 Silver a month.   Level 4: +3 Integrity

Remember you get

+2 to all arcane lore and magical history   +2 to all entertainment checks   +2 to medical knowledge


 

Armaments

Total: 6

Water Staff

Slots Used: 4 | Damage: 9 | Source: Water | Range: C
Accuracy: 11 ROLL
Description


Accuracy: 11   Base Damage: 9   Large: -2 Accuracy   +2 Accuracy (Skill 11 Threshold)   As a passive action while holding this staff you are able to walk on water.   You can create a high pressure shot using water to strike a damage.   You can also manipulate water to a limited capacity within a close range.

Holy Bolt

Slots Used: 1 | Damage: 8 | Source: Holy | Range: C
Accuracy: 13 ROLL
Description


Accuracy: 11   Base Damage: 5 + Smarts / 4 Rounded up   Light: 0 Accuracy   +2 Accuracy (Skill 11 Threshold)   You shoot a bolt of holy energy from your staff.

Holy Mockery

Slots Used: 1 | Damage: 8 | Source: Physic | Range: C
Accuracy: 13 ROLL
Description


Accuracy: 11   Base Damage: 5 + Smarts / 4 Rounded up   Light: 0 Accuracy   +2 Accuracy (Skill 11 Threshold)   You cast a spell making them feel as if they are being mocked by the divine.

Force Bolt

Slots Used: 1 | Damage: 6 | Source: Force | Range: C
Accuracy: 14 ROLL
Description


Accuracy: 11   Base Damage: 3 + Smarts / 4 Rounded up   Holdout: +1 Accuracy   +2 Accuracy (Skill 11 Threshold)   You shoot a arcane bolt of energy as an additional option you can expend 1 mana per additional bolt up to 3.

Healing

Slots Used: 1 | Damage: Smarts+d12 | Source: Healing | Range: C
Accuracy: 14 ROLL
Description


Accuracy: 11   Base Healing: Smarts+d12   Light: 0 Accuracy   +2 Accuracy (Skill 11 Threshold)   +1 Damage - (Might 3 Threshold) | +3 Damage (Sense 9 Threshold) | +3 Damage (Smarts 9 Threshold)   Flavour text here

Dagger

Slots Used: 1 | Damage: 3 | Source: Piercing | Range: M
Accuracy: 14 ROLL
Description


Accuracy: 11   Base Damage: 3   Holdout: +1 Accuracy   +2 Accuracy (Skill 11 Threshold)   flavor text here.

Augments

Total: 6

Misty Step

AUG Used: 1 | Damage: -- | Source: -- | Range: VF
Accuracy: -- ROLL
Description


Mana Usage: 1   Ability to teleport within very far range.

Healing Circle

AUG Used: 2 | Damage: Smarts+d12 | Source: Healing | Range: F
Accuracy: -- ROLL
Description


Mana Usage: 2   Cast a healing circle on another player within far range or NPC that extends out to a close range healing everyone for Smarts+d12.

Calming Mind

AUG Used: 2 | Damage: -- | Source: -- | Range: F
Accuracy: -- ROLL
Description


Mana Usage: 2   Target a player mending their mind within Far range. They gain +2 Sanity.

Shield of Faith

AUG Used: 1 | Damage: -- | Source: -- | Range: F
Accuracy: -- ROLL
Description


Mana Usage: 1   Cast on a player or NPC giving them the Shield of Faith attribute within Far range, they gain for the rest of the round a Damage Threshold of +10.

Astral Projection

AUG Used: 1 | Damage: -- | Source: -- | Range: --
Accuracy: -- ROLL
Description


Mana Usage: 1   Can be used at any time to project out your astral spirit, being able to observe the world of spirits around you, or look into peoples souls.   Limited to 1 use per day.

Glamor

AUG Used: 2 | Damage: -- | Source: -- | Range: C
Accuracy: -- ROLL
Description


Mana Usage: 2   Using glamor you can influence an individual in any way you choose, they will gain a -4 to any deception rolls or relevant rolls.

Armor

Total: 3

Hat

Armor: 4 | Source: -- | Range: --
Hit Target: 0 ROLL
Description


HT: 0 Blessed HT: +1 Thin Armor: 4   Flavor Text

Over Armor

Armor: 10 | Source: -- | Range: --
Hit Target: -2 ROLL
Description


HT: -2 Blessed HT: +1 Standard Armor: 10   Flavor Text

Under Armor

Armor: 4 | Source: -- | Range: --
Hit Target: 0 ROLL
Description


HT: 0 Thin: 4   Flavor Text


 

Traits

Total: 4

REDLINE: Holy Smite

Your Redline uses all your remaining Focus and instantly restores 1 Integrity per Focus spent. You can use your Redline anytime as a Free Action, even if it isn't your turn. When you use your Redline, holy light descends down on a single creature who attacked you or a creature of your choosing taking 1 Holy-source damage for each creature it has killed or maimed in its life, the holy damage received by the target will be absorbed as integrity, or transferred to allies as integrity. Bosses are immune and will receive 30 holy damage instead unless they are in their last phase then they take the full brunt of the Holy Smite but it can not finish them off. They will be left with 1 integrity.

TWIST: Astrael Edge

Uses 3 focus allowing to create a holy aurora around all players in a far distance increasing their hit target by 2. Furthermore all monsters within a far distance must roll a Cool C Action check, on failure pawns lose 2 hit target, pieces 1 hit target and bosses are immune. This condition lasts for 2 rounds.

GENERAL: Sanctuary

Uses 1 focus to cast a holy circle around a group of players within close range of each other causing enemies to change focus.

GENERAL: Holy Armor Mender

Uses 2 focus to casting a unique blessing that allows them to mend and fortify armor using holy energy. Every player within a far distance will receive Skill + d12 armor or a single target for Skill+2d12 within far range.

Amplifiers

Total: 6

Background/Skillset: Ballroom Dancer and Medic

Whimprone, the kind of guy who is more dedicated to things he likes to do that he isn't very good at then arguably his job that he is very skilled.   He would describe himself as a ballroom dancer, a poet, a chess player, a scholar, and oh yeah I guess a medic.   +2 to all arcane lore and magical history   +2 to all entertainment checks   +2 to medical knowledge   +1 Agility

Species: Sylvani

Sylvani receive   Sylvani get a free +2 to Reflex, Sense, Skill and +1 Physical DT, +2 Elemental DT, but take a -1 to Vigor and Might. They also get a free +2 to Cool. They also have +2 Sanity. Additionally, they have the inherent ability to commune with environmental Spirits.   +2 Reflex   +2 Sense   +2 Skill   +2 Cool   -1 Vigor   -1 Might   +2 Sanity   Additionally, they have the inherent ability to commune with environmental Spirits.

Variance: Planetouched

As a planetouched mortal your mind is connected directly to the arcane realm, allowing you to see astral signatures, as well as project your mind outward as an astral spirit.   You gain an additional 4 Mana.   Furthermore you Receive   +2 Cool   +2 Smarts   +2 Sense   +1 Reflex   +2 Integrity   +1 Physical DT   +2 Elemental DT   +5 Integrity   +5 Armor

Archetype: Cleric

Cleric Class Receives   As a arcane class, you gain the ability and additional stat of mana to use your augments. You receive 4 mana from the Cleric class.   +1 Smarts   +1 Skill   +1 Sense   +1 Cool

Origin: Starlight Citadel Medic

Born and raised at the Starlight citadel, a medic by trade but a librarian and an academic at heart   +1 Smarts   +1 Sense   +1 Cool

Leveling

Level 4: +3 Integrity   Level 5: +3 Integrity

Hindrances

Total: 2

Know-It-All

Ambrosia refuses to admit he dosent know information. If he fails a history check, he would rather make up false information then admit he doesn't know something.

Gullible

You are extremely gullible and receive a -4 modifier to all deception checks against you.


Created by

fernsword.

System

Wastehunter

Statblock Type

Aeloria CS

Link/Embed