name | Greaser |
---|---|
level | 5 |
xp earned | 0 |
xp to next level | 0 |
origin | Tribal (Modernist) |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 3 | 8 | |
Barter | CHA | 0 | 4 | |
Big Guns | END | 0 | 8 | |
Energy Weapons | PER | 0 | 4 | |
Explosives | PER | 0 | 4 | |
Lockpick | PER | 0 | 4 | |
Medicine | INT | 0 | 4 | |
Melee Weapons | STR | 0 | 5 | |
Pilot | PER | 0 | 4 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 6 | 10 | |
Science | INT | 0 | 4 | |
Small Guns | AGI | 6 | 15 | |
Sneak | AGI | 0 | 9 | |
Speech | CHA | 0 | 4 | |
Survival | END | 2 | 10 | |
Throwing | AGI | 0 | 9 | |
Unarmed | STR | 6 | 11 |
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | 5 | 5 | 0 | |
Torso (3-8) | 5 | 5 | 0 | |
Left Arm (9-11) | 5 | 5 | 0 | |
Right Arm (12-14) | 5 | 5 | 0 | |
Left Leg (15-17) | 5 | 5 | 0 | |
Right Leg (18-20) | 5 | 5 | 0 |
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Grease Gun | Small Guns | 3 | 9mm | C | 7 | |
Effects | Burst | Qualities | 2 Hand | Weight | 15 | |
Power Fist | Unarmed | 6 | - | |||
Effects | Stun, Piercing 1 | Qualities | Weight |
Caliber | Type | Count |
---|---|---|
9mm | Physical | 60 |
Perk | Rank |
---|---|
Mysterious Savior | 1 |
You may spend a point of Luck at the START of a combat encounter. If you were to be killed during that Scene, you will instead be saved by a mysterious stranger. If you do not use this ability during the Scene in which it is spent, it will be refunded at the end of combat. | |
Quick Hands | 1 |
You may spend 2 AP to double the Fire Rate of your weapon for a single attack. | |
Boen Survivor | 1 |
When your HP drops below 1/4 you may use a Stimpack immediately as a free action once per Scene. | |
Center Mass | 1 |
You may target the Torse without increasing the Difficulty, and may also reroll 1d20 when rolling to hit when you do. | |
Life Giver | 1 |
Increase HP + to END |
Perk | Rank |
---|---|
Feline Grace | Trait |
Raise Defense by 1 You begin the game with HP = to your End and Luck AVERAGED rather than added together. | |
Gifted | Trait |
Gain two extra SPECIAL points. Reduce Luck points by one. |
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Item | Weight |
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