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Turfcutter Beetle

Attributes:

Dexterity
8 / 2d6
Strength
9 / d8+d6
Toughness
8 / 2d6
Perception
7 / d12
Willpower
7 / d12
Charisma

Characteristics

Initiative
14 / 2d12
physical Armor
8
mystical Armor
4
Physical Defense
10
Spell Defense
10
Social Defense
8
Wound Threshold
10
Unconsciousness Rating
46
Death Rating
53
Recovery Tests
2
Knockdown
15 / d12+2d6
combat movement
14
full movement
14

Skills

Ambush:10 / 2d8
Flashing Mandibles:The turfcutter beetle can make multiple attacks with its mandibles.
Stealthy Striden:15As the skill, Player’s Guide, p. 170.

Talents

Hamstring (Turfcutter Beetle, Mandibles):May spend an additional success on an Attack test to halve the opponent's Movement Rate until the end of the next round. If the attack causes a Wound, the penalty lasts until the Wound is healed.

Equipment



Legend Points
5
Notes
Adult turfcutter beetles grow to roughly the size of a large dog, and that size requires a good deal of food. They have a means of hunting not normally seen in anything that large, likely evidence of interference by a Horror. Turfcutter beetles use their long, curved mandibles to slice a disk out of the ground, cutting through the thick mat of prairie grass roots. They then hollow out a cavity in the soil large enough to crouch in and pull the sod over themselves, creating a trapdoor. When anything large enough to be a mouthful wanders by, they pop up from their hiding place and seize their prey, usually slicing them into multiple pieces with the first stroke of their scythe-like mandibles. The beetles do not hesitate in attacking very large animals; while strong bones do stop their powerful jaws, this hardly dissuades them.

Created by

Daniel_Andersson.

System

Earthdawn

Statblock Type

Monster/NPC

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