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Haunted

You experienced an event that was so horrific, you are haunted by it.   A monster could have attacked your village, you could have witnessed a sacrifice to a dark deity, battled against the undead, run away from fiends, or been chased by a werewolf; to name a few examples of what this horrible event might have concerned. Then, you started to notice remnants of the event everywhere. A shadow that slithers on the wall, a voice that whispers in the wind, a nightmare that torments you every night, an actual ghost who haunts you, or any other thing (that you can determine with your GM) reminds you of that event constantly.   Although you still see these remnants, you are getting used to living with them, either because you accept them, or because you have learned how to use their own ways against them.

Skill Proficiencies Choose any two skill (they may be tied to your haunting)
Languages Choose any one language (it may be tied to your haunting)
Equipment A set of common clothes, an item related to the haunting experience, a belt pouch containing 10 gp

Features

Signs of Haunting

Whether they are real or not, you perceive things reminding you of the event that haunts you. Most of the time, these signs are harmless, although they may distract you or warn you on rare occasions. For example, you may hear a creepy whisper in the wind and sometimes it might warn you about the monster that will attack you in the night.  

Curse of The Haunted

Swarms of crows or vermin, shades, nightmares... Sinister signs that is related to the thing that haunts you follow you wherever you go. As a result, people notice that you are haunted and even think that you are cursed. They will fear that you will bring the same horrors, and curse upon them.

Suggested Characteristics

People who are haunted cannot let go of what happened to them. Thus, they learn to fight against what haunts them or even try to become the haunting horror itself.

Traits

d8Personality Trait
1I have relied on prayer to put an end to my haunting long enough, and it has not worked. Worshipping a deity is unnecessary.
2When I see a sign of the haunting, I start to sing the same song, tell the same story, or recite the same poem. Every time. It helps me maintain my sanity.
3I was caught off guard once. It will never happen again.
4The experience that haunts me was a sacred sign. I was chosen at that moment… By dark forces.
5Ever since that cursed event, I believe that plans are meaningless. It is best to live in the moment.
6I have witnessed unspeakable horrors. Now I act in ways that haunt others.
7I no longer run away from the experience that haunts me. Instead, I embrace it.
8It was a dangerous and frightening experience, but it was also marvelously thrilling. Now, I only live to re-experience that feeling.

Ideal

d6Ideal
1Realist. There is no such thing as being Good. You only have a shot to defeat evil if you become allies with a different evil. (Evil)
2Obligation. I have been marked by dark masters. Now, I must abide by their will. (Lawful, Neutral, or Chaotic depending on the dark masters’ alignment)
3Preparation. My haunting reminds me that I have to learn more about my enemies even if they are in the darkest corners of the universe. (Lawful)
4Egoist. This haunting… It is bizarre... It makes me special. (Chaotic)
5Merciless. A monster from my past haunts me. Whatever that was, I, myself, must become worse than that. (Evil)
6Loner. I have survived thus far, and no one helped me do so. I won’t help others either. (Evil)

Bond

d6Bond
1I have a merciful side. I should never let it take over.
2I am beyond redemption. So, I have to keep going until I am beyond judgment as well.
3During the experience that haunts me, I was made to separate from someone I care for. I have to get back to them at all cost.
4I lost a part of me during that event. I must find the thing that haunts me and put an end to this to be free.
5I have someone to protect. Although I am haunted, I have to survive to watch over them.
6The location of the event that haunts me has special value to me. I visit it at every opportunity.

Flaw

d6Flaw
1All of my humanity was destroyed that day, along with the trust I place in others.
2I think… I can talk to monsters in my dreams.
3I must constantly distract or numb myself in order not to remember my haunting.
4I have an enemy looking for me related to the reason for my haunting.
5I can never feel happiness.
6There is no hope left for me, my dark fate is sealed.


Created by

That.One.Guy.

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