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Jonah Coerthas

HUMANOID NEPHILIM

Played by Easton

Remastered
Class
Champion
Size
5'7"
XP
Level
  1  
Hero Points
Deity
Iomedae
Human (Nephilim)
Farmhand
25 ft
+3
Strength
Modifier
+1
Dexterity
Modifier
+2
Constitution
Modifier
+0
Intelligence
Modifier
+1
Wisdom
Modifier
+3
Charisma
Modifier
Total
16
Base
10
Key
3
Item
0
Prof
3
U T E M L
  +2      

 
Common, Elven
HP
20/20
Temp. HP
0
Total
4
Prof. Mod
3
Att. Mod (Wis)
1
Item Mod
0
U T E M L
  +2      

 
Senses
Low-light vision
Total
18
AC Base
10
Dex Bonus (or AC Cap)
1
Item
4
Prof
3
U T E M L
  +2      

 
Unarmored
U T E M L
  +2      

 
Light
U T E M L
  +2      

 
Medium
U T E M L
  +2      

 
Heavy
U T E M L
  +2      

 
Shield AC
+0
Hardness
0
Shield HP
0 / 0
BT
0
Save Total Mod Prof Item Prof. Bonus
Fortitude (CON) 7 2 5 0 4
Reflex (DEX) 4 1 3 0 2
Will (WIS) 6 1 5 0 4
Simple Weapons
U T E M L
  +2      

 
Martial Weapons
U T E M L
  +2      

 
Longsword 1d20+6 1d8+3 Slashing (Versatile P)
Total Prof. Mod Att. Mod Item Mod Armor Mod
+1 Acrobatics (dex)   1 0 0
+0 Arcana (int)   0 0
+6 Athlethics (str) 3 3 0 0
+0 Crafting (int)   0 0
+3 Deception (cha)   3 0
+6 Diplomacy (cha) 3 3 0
+6 Intimidation (cha) 3 3 0
+7 Lore: farming 4 +3 0
+1 Medicine (wis)   1 0
+1 Nature (wis)   1 0
+0 Occultism (int)   0 0
+3 Performance (cha)   3 0
+4 Religion (wis) 3 1 0
+0 Society (int)   0 0
+1 Stealth (dex)   1 0 0
+4 Survival (wis) 3 1 0
+1 Thievery (dex)   1 0 0
Nephilim Eyes
Feat 1
Nephilim
Prerequisites low-light vision
Your eyes can see through darkness with visual acuity akin to that possessed by most extraplanar beings. You gain darkvision.

Deity's Domain
Feat 1 Champion
You embody an aspect of your deity. Choose one of your deity’s domains. (The main deities of Golarion and their domains appear on pages 35–39 of Player Core.) You gain the domain’s initial domain spell as a devotion spell. (Zeal, Weapon Surge)

Assurance
Feat 1
Fortune General Skill
Prerequisites trained in at least one skill
Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). (Athletics)
Longsword (1 gp) Bulk 1
Chainmail (6 gp) Bulk 2
Adventurer's Pack (1 gp, 5 sp) Bulk 1
The pack contains the following items: a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
Climbing Kit (5 sp) Bulk 1
This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Climbing kits allow you to attach yourself to the wall you're Climbing, moving half as quickly as usual (minimum 5 feet) but letting you attempt a DC 5 flat check whenever you critically fail to prevent a fall. A single kit has only enough materials for one climber; each climber needs their own kit. If you wear your climbing kit, you can access it as part of a Climb action.

 
Spell Attack Roll
Total Key Prof
3 3 0
Spell DC
Total Base Key Prof
13 10 3 0
Magic Tradition
Divine
Spells Per Day
Per Day
Rank 1 2 3 4 5 6 7 8 9 10
Current
Focus Points
2
Spellbook
Lay on Hands
Focus 1
Uncommon Champion Healing Necromancy Positive
Cast [one-action] somatic
Range touch; Targets 1 willing living creature or 1 undead creature
Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

Weapon Surge
Focus 1
Uncommon Cleric Focus Manipulate Sanctified
Domain zeal
Cast [one-action]
Range touch; Targets 1 weapon you're wielding
Duration until the start of your next turn
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll, the weapon deals an additional 1d6 spirit damage, and the Strike gains the sanctified trait. Weapon surge ends once you complete this Strike or the weapon leaves your possession.
Heightened (5th) The attack deals 2d6 additional spirit damage.
Heightened (9th) The attack deals 3d6 additional spirit damage.
© Paizo - PF2e v1.8 Sheet made by Gorkam and Davina, update by Tillerz - Updated: 2024-02-03

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

Easton2.

System

Pathfinder 2e

Statblock Type

Character Sheet

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