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Arkaroro Jash

Operative/Guardian 1/1 Class & Level
Spacer Background
Race
Lawful Dark Alignment

Strength 10
+0
Dexterity 17
+3
constitution 12
+1
intelligence 15
+2
wisdom 8
-1
charisma 14
+2
+3 Acrobatics
-1 Animal Handling
+2 Lore
+0 Athletics
+2 Deception
-1 Insight
+2 Intimidation
+2 Investigation
-1 Medicine
+2 Nature
-1 Perception
+2 Performance
+2 Persuasion
+2 Piloting
+3 Sleight of Hand
+3 Stealth
-1 Survival
+2 Technology
skills
-1 Strength
+5 Dexterity
+1 Constitution
+4 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+2
proficiency bonus

Total Hit Dice
1d8+1
Hit Die
13
Armor Class
16
Hit Points
+3
Initiative
30
Speed

Total Power Points
Simple Blasters
Simple Vibroweapons
Martial Blasters That Lack The Auto
Special
Strength
And Two-Handed Properties
Martial Vibroweapons With The Finesse Property
Light Armor
All Lightweapons
All Vibroweapons
Medium Armor
Your Choice Of Chef's Kit, Mechanic'S Kit, Or One Type Of Gaming Set
Proficiences
1700 credits
Duravlex fiber armor
blaster pistol
vibroblade
power cell (2)
astrotech's implements
backpack
datapad
Equipment
Attacks
I've dedicated my entire life to fulfilling my duty as an Imperial pilot. I've abandoned everything I knew because of the cowardice and hypocrisy I've seen.
Personality Traits
Mastery. Every enemy pilot I destroy is another lesson in failure I learn from someone else.
Ideals
I aim to destroy the Sith Empire for allowing cowardice and hypocrisy to infect their ranks.
Bonds
My typical response to confrontations is anger and impulsive action.
Flaws
Ace Pilot:

You’re quite experienced both on land and in the air, be it from time in a navy, as a mercenary, or perhaps even piracy. You gain the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.
You gain proficiency in the Piloting skill. If you are already proficient in it, you instead gain expertise in it.
Whenever you make an Intelligence (Investigation) or Wisdom (Perception) check related to vehicles or ships, you are considered to have expertise in the Investigation or Perception skill.

Sneak Attack:

Operative: 1st level
You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with a weapon attack if you have advantage on the attack roll. This damage is the same as the weapon’s damage, and the attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the operative table.
Features & Traits

 

Species for the character

Starship deployment associated with this character

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for companions, followers and other allies.

Statblocks for your spells.


Created by

ArkaroroJash.

System

Star Wars 5e

Link/Embed