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Upper Limb Disability

Due to injury, illness, or incident of birth, you are unable to use your arms as others can. The cause might include partial paralysis, amputation of the arm or hand (congenital or acquired), lack of manual dexterity, arthritis, chronic pain, or a host of other factors.   Even if you are missing an arm or hand, you can still engage in two-weapon fighting or wield a sword and shield at the same time through the use of prosthetics or a mechanical or magical apparatus that helps you grasp and hold objects.   The nature of your limb disability might vary, so you gain one of the following traits of your choice, as appropriate to your disability:

  • You have disadvantage on attack rolls with heavy weapons and Strength checks that require use of your hands.
  • You have disadvantage on attack rolls with finesse and ranged weapons, and Dexterity checks that require use of your hands.
However, your learned resourcefulness knows no bounds. You have advantage on weapon attacks you prepare with the Ready action.   If your limb disability is ever remedied, such as through the use of a regenerate spell, you lose the benefits of this feat. The GM should discuss with you whether or not removing your disability is appropriate for your character—it is always a possibility, but never a requirement.


Created by

That.One.Guy.

Statblock Type

Feat

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