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Thug

Medium humanoid, any non-good
Armor Class 11 (Leather Armor)
Hit Points 32 ( 5d8+10 )
Speed 30ft

STR
15 +2
DEX
11 0
CON
14 +2
INT
10 0
WIS
10 0
CHA
11 0

Skills Intimidation +2
Senses Passive Perception 10
Languages Any One Language (Usually Common)
Challenge 1/2


Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.



 

Legendary Actions

Multiattack. The thug makes two melee attacks.   Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.   Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.


Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.


Created by

Cooledcross.

Statblock Type

Monster / Creature

Link/Embed