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The Colonies Below Setting

Lifepath
Time
Res
Stat
Leads
1. Born in the Nests Below5 yrs3 rpsSociety
Skills: 3 pts: General
Traits: Roden Common Traits; plus 2 pts: Tunnel Vision

2. Pinkie2 yrs2 rps−1 MThe Veins
Skills: 3 pts: Soothing Platitudes, Digging, Below-wise
Traits: Naked*, Cold-Blooded, and Myopic; plus 3 pts: Lost, Confusing Rant, Touch of the Devil
Note: Naked replaces the Coat of Fur trait, common to all Roden

3. Slave8 yrs2 rps+1 P
Skills: 4 pts: Hauling, Digging, Driving, Begging, Owner-wise, Pecking Order-wise
Traits: 2 pts: Broken, Scarred, Maimed, Lame
Note: This lifepath counts as an ‘Apprentice’ for the purpose of fulfilling other lifepath requirements

4. Scavenger2 yrs2 rpsExile, Society
Skills: 5 pts: Inconspicuous, Scavenging, Survival, Appraisal, Stuff-wise
Traits: 1 pt: Acquisitive

5. Scratcher3 yrs3 rps+1 PExile, Society
Skills: 4 pts: Digging, Mining, Tunnel-wise, Mending, Ore Veins-wise
Traits: 1 pt: Hacking Cough, Deep Sense, Clawed

6. Sniffer3 yrs3 rps+1 MExile, Society
Skills: 4 pts: Observation, Digging, Dust-wise, Signalling, Useless Shit-wise
Traits: 1 pt: Sneezing, Iron Nose, Nose of the Bloodhound

7. Snitch4 yrs3 rpsExile, Society
Skills: 4 pts: Inconspicuous, Falsehood, Haggling, Secrets-wise
Traits: 1 pt: Cowardly

8. Biter4 yrs4 rpsExile, Society
Skills: 4 pts: Hunting, Brawling, Digging, Climbing, Foraging
Traits: 1 pt: Missing Teef, Keen Taste, Sharpened Incisors

9. Gauntleteer1 yr4 rps+1 PSociety
Skills: 5 pts: Brawling, Soothing Platitudes, Obfuscation-wise, Pecking Order-wise
Traits: 1 pt: Victim

10. Kidnapper5 yrs5 rps+1 PExile, Society
Skills: 7 pts: Inconspicuous, Knots, Haggling, Cudgel, Intimidation, Child-wise, Ransom-wise
Traits: 1 pt: Ruthless
Requires: Gauntleteer

11. Fingers4 yrs5 rps+1 PExile, Society
Skills: 7 pts: Sleight of Hand, Inconspicuous, Knives, Streetfly
Traits: 1 pt: Light Touch, Cocky, Missing Digits
Requires: Gauntleteer

12. Sneak-Thief5 yrs6 rps
Skills: 5 pts: Stealthy, Lock-Pick, Knives, Roof-wise, Window-wise
Traits: 1 pt: Cool Headed, Soft Step
Requires: Gauntleteer

13. Apprentice5 yrs4 rps+1 PSociety
Skills: 3 pts: Mending, Blacksmith, Bribes-wise
Traits: 1 pt: Gofer, Missing Limb
Requires: Gauntleteer or Slave

14. Bruiser5 yrs8 rps+1 PExile, Society
Skills: 7 pts: Appropriate Weapons, Intimidation, Extortion, Two-Weapon Fighting Training
Traits: 1 pt: Mean, Dumb, Tongueless, Club Tail
Requires: Gauntleteer

15. Butcher6 yrs10 rps+1 PExile, Society
Skills: 7 pts: Trapper, Butchery, Cooking, Tanner, Knives, Blood and Guts-wise
Traits: 2 pts: Scars, Thick Skin, Muttering, Foul Odour
Requires: Gauntleteer

16. Burglar6 yrs10 rps+1 M/P
Skills: 7 pts: Observation, Climbing, Throwing, Locksmith, Sleight of Hand, Loot-wise
Traits: 1 pt: Quiet, Confident, Prehensile Tail
Requires: Fingers, Sneak Thief, Shadow, Corsair, or Bushwhacker

17. Fence5 yrs12 rps+1 PExile, Society
Skills: 7 pts: Appraisal, Haggling, Falsehood, Antiques-wise, Fake-wise
Traits: 1 pt: Poker Face
Requires: Scavenger, Snitch, Sneak-Thief, Smuggler

18. Sawbones6 yrs15 rpsExile
Skills: 5 pts: Field Dressing, Bloodletting, Knives, Haggling, Anatomy, Amputation-wise
Traits: 1 pt: Practical, Impersonal
Requires: Poisoner, Albino, Healer, Butcher, or Pinkie

19. Mycanist8 yrs15 rps+1 MExile, Society
Skills: 8 pts: Farming, Herbalism, Apothecary, Cooking, Alchemy, Samples-wise, Spores-wise
Traits: 1 pt: —
Requires: Poisoner, Cultivator, Albino, Scavenger, Sniffer, or Biter

20. Negotiator7 yrs15 rps+1 MSociety
Skills: 6 pts: Persuasion, Deal-wise, Haggling, Intimidation, Ugly Truth
Traits: 1 pt: Calm Demeanor, Good Listener
Requires: Kidnapper, Deputy, Corsair, Missionary, Fence, Hunter, or Perverter

21. Brains9 yrs13 rps+1 MSociety
Skills: 9 pts: Literacy, Poisonous Platitudes*, Research, Astrology, Strategy, Engineering, Religious History, Obscure History, Nightmares-wise; plus 1 pts: General
Traits: 2 pts: Genius, Condescending, Frustrated
Requires: Hermit, Albino, Mayor, Biter, Scratcher, Sniffer, or Listener
Restriction: The Brains of the Bunch cannot take the Pinkie lifepath.
Note: Poisonous Platitudes is a naturally open-ended skill that combines and replaces the Persuasion and Soothing Platitudes into an unholy mess, it costs 2 pts to open (so refund any points spent already)

22. Bladesmith8 yrs20 rps+1 M/PSociety
Skills: 7 pts: Haggling, Instruction, Weaponsmith, Blades-wise, Fire-wise
Traits: 1 pt: Secretive
Requires: Crafter, or Two Apprentice Lifepaths

23. Sword Priest10 yrs25 rps+1 P
Skills: 5 pts: Black-Metal Artifice*, Engraving, Etching, Ritual, Maker’s Mark-wise, Steel-wise
Traits: 1 pt: Brook No Fools
Requires: Bladesmith or Master
Note: Black Metal Artifice costs 2 pts to open, replaces the Blacksmith skill (refunding any points spent already), and is naturally open-ended (see pg 260)

24. Taskmaster10 yrs30 rps+1 M, +1 PSociety
Skills: 10 pts: Intimidation, Persuasion, Oratory, Falsehood, Command, Logistics, Whips, Below-wise, Cliques-wise, Nest-wise, Traitor-wise
Traits: 3 pts: Ambitious, Ruthless, Whip Tail
Requires: Brains, Negotiator, Bandit King / Queen

25. Deacon of the Deep12 yrs75 rps+1 M, +1 PSociety
Skills: 9 pts: Extorsion, Intimidation, Ancient Languages, Composition, Summoning / Conjuration§, Insurrection-wise, Demonology, Conversion-wise, Below-wise
Traits: 3 pts: Demented, Night Eyed, Gift of Sacrifice, Ancient Terror, Horns
Requires: Visionary

26. Rescued by the Church1 yr2 rpsField
Skills: 2 pts: Inconspicuous, Below-wise, Light-wise
Traits: 2 pts: Involuntary Shudders, Orphan, Unlucky or Lucky
Restriction: Cultist, Converts, Gauntleteers, Taskmasters, and Deacons cannot be rescued

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Seraaron.

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