Lifepath | Time | Res | Stat | Leads |
---|
1. Initiate | 2 yrs | 2 rps | — | Exile |
Skills: 3 pts: Heretical Doctrine, Society-wise
Traits: 2 pts: Broken-In
Skills: 5 pts: Stealthy, Observation, Inconspicuous, Climbing, Tail-wise
Traits: 1 pt: Cautious, Coat of Darkness
Requires: Initiate
Skills: 6 pts: Arson, Firebuilding, Firearms, Inconspicuous, Firebombs, Throwing, Smoke-wise
Traits: 1 pt: Smoky Scent, Pyromaniac
Requires: Initiate
4. Murderer | 4 yrs | 7 rps | +1 P | — |
Skills: 5 pts: Knives, Stealthy, Intimidation, Inconspicuous, Garrote
Traits: 1 pt: Murderous, Single-Minded
Requires: Initiate
Skills: 4 pts: Driving, Animal Husbandry, Inconspicuous, Etiquette
Traits: 2 pts: Low Speech, Bitter, Weird
Requires: Initiate
6. Guardian | 6 yrs | 9 rps | +1 P | — |
Skills: 8 pts: Appropriate Weapons, Brawling, Armour Training, Shield Training, Intimidation
Traits: 2 pts: Merciless, Loyal
Requires: Murderer, Willard, or Perverter
7. Lictor | 8 yrs | 20 rps | +1 M/P | — |
Skills: 6 pts: Extortion, Amercement, Oratory, Torture, Below-wise, Same Old Bullshit-wise
Traits: 1 pt: Judge Jury and Executioner, Savvy
Requires: Initiate plus: Guardian, Negotiator, Corsair, or Sheriff
8. Cultist | 4 yrs | 4 rps | +1 M | — |
Skills: 5 pts: Religious Diatribe, Rhetoric, Cudgel, Conversion-wise
Traits: 1 pt: Zealot, Defensive
Requires: Initiate
9. Convert | 4 yrs | 6 rps | — | Exile |
Skills: 4 pts: Doctrine, Heretical Doctrine, Cultism-wise
Traits: 1 pt: Apostate
Requires: Pilgrim, Missionary, or the ‘Ordained’ trait
10. Perverter | 5 yrs | 10 rps | +1 M | — |
Skills: 6 pts: Disguise, Preaching, Inconspicuous, Falsehood, Seduction, Obsession-wise
Traits: 1 pt: Scheming, Venal
Requires: Cultist, Initiate + Brains, or Convert + Missionary
Skills: 5 pts: Poisons, Inconspicuous, Apothecary, Toxins-wise
Traits: 1 pt: Nauseous
Requires: Cultist, Convert, or Initiate plus: Sawbones, Plague Doctor, or Mycanist
12. Preacher | 8 yrs | 15 rps | +1 M | — |
Skills: 6 pts: Preaching, Conspicuous, Symbology, Obscure History, Preaching To The Choir-wise
Traits: 2 pts: Obsessed, Righteous
Requires: Perverter, Cultist, Convert, or Initiate plus: Hermit, Negotiator, or Singer
13. Necromancer | 10 yrs | 20 rps | +1 M/P | — |
Skills: 6 pts: Ritual, Bone Casting*, Anatomy, Bloodletting, Cryptography, Death-wise, Nightmares-wise
Traits: 2 pts: Creepy, Hatred, Iron Will
Requires: Deacon,
or Cultist / Convert plus: Albino, Pinkie, Poisoner, Sawbones, Hermit, Elder, or Listener
Note: Bone Casting costs 2 pts to open, replaces the Astrology skill (refunding any points spent already), is naturally open-ended, and functions much like Rune Casting (see pg 293)
14. Visionary | 10 yrs | 30 rps | +1 M | Any |
Skills: 12 pts: Oratory, Command, Astrology, Research, Interrogation, Torture, Summoning / Conjuration
§, Observation, Poetry, Cult-wise
Traits: 4 pts: Megalomaniac, Imperious Demeanour, Gift of the Faithful, Idol, Dreamer
Requires: Preacher, Cultist or Convert plus: Albino, Taskmaster, Missionary, Chaplain, or Pontiff