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Secret-Society Subsetting

Lifepath
Time
Res
Stat
Leads
1. Initiate2 yrs2 rpsExile
Skills: 3 pts: Heretical Doctrine, Society-wise
Traits: 2 pts: Broken-In

2. Shadow4 yrs6 rps+1 P
Skills: 5 pts: Stealthy, Observation, Inconspicuous, Climbing, Tail-wise
Traits: 1 pt: Cautious, Coat of Darkness
Requires: Initiate

3. Arsonist4 yrs6 rps
Skills: 6 pts: Arson, Firebuilding, Firearms, Inconspicuous, Firebombs, Throwing, Smoke-wise
Traits: 1 pt: Smoky Scent, Pyromaniac
Requires: Initiate

4. Murderer4 yrs7 rps+1 P
Skills: 5 pts: Knives, Stealthy, Intimidation, Inconspicuous, Garrote
Traits: 1 pt: Murderous, Single-Minded
Requires: Initiate

5. Willard5 yrs5 rps
Skills: 4 pts: Driving, Animal Husbandry, Inconspicuous, Etiquette
Traits: 2 pts: Low Speech, Bitter, Weird
Requires: Initiate

6. Guardian6 yrs9 rps+1 P
Skills: 8 pts: Appropriate Weapons, Brawling, Armour Training, Shield Training, Intimidation
Traits: 2 pts: Merciless, Loyal
Requires: Murderer, Willard, or Perverter

7. Lictor8 yrs20 rps+1 M/P
Skills: 6 pts: Extortion, Amercement, Oratory, Torture, Below-wise, Same Old Bullshit-wise
Traits: 1 pt: Judge Jury and Executioner, Savvy
Requires: Initiate plus: Guardian, Negotiator, Corsair, or Sheriff

8. Cultist4 yrs4 rps+1 M
Skills: 5 pts: Religious Diatribe, Rhetoric, Cudgel, Conversion-wise
Traits: 1 pt: Zealot, Defensive
Requires: Initiate

9. Convert4 yrs6 rpsExile
Skills: 4 pts: Doctrine, Heretical Doctrine, Cultism-wise
Traits: 1 pt: Apostate
Requires: Pilgrim, Missionary, or the ‘Ordained’ trait

10. Perverter5 yrs10 rps+1 M
Skills: 6 pts: Disguise, Preaching, Inconspicuous, Falsehood, Seduction, Obsession-wise
Traits: 1 pt: Scheming, Venal
Requires: Cultist, Initiate + Brains, or Convert + Missionary

11. Poisoner6 yrs7 rps
Skills: 5 pts: Poisons, Inconspicuous, Apothecary, Toxins-wise
Traits: 1 pt: Nauseous
Requires: Cultist, Convert, or Initiate plus: Sawbones, Plague Doctor, or Mycanist

12. Preacher8 yrs15 rps+1 M
Skills: 6 pts: Preaching, Conspicuous, Symbology, Obscure History, Preaching To The Choir-wise
Traits: 2 pts: Obsessed, Righteous
Requires: Perverter, Cultist, Convert, or Initiate plus: Hermit, Negotiator, or Singer

13. Necromancer10 yrs20 rps+1 M/P
Skills: 6 pts: Ritual, Bone Casting*, Anatomy, Bloodletting, Cryptography, Death-wise, Nightmares-wise
Traits: 2 pts: Creepy, Hatred, Iron Will
Requires: Deacon, or Cultist / Convert plus: Albino, Pinkie, Poisoner, Sawbones, Hermit, Elder, or Listener
Note: Bone Casting costs 2 pts to open, replaces the Astrology skill (refunding any points spent already), is naturally open-ended, and functions much like Rune Casting (see pg 293)

14. Visionary10 yrs30 rps+1 MAny
Skills: 12 pts: Oratory, Command, Astrology, Research, Interrogation, Torture, Summoning / Conjuration§, Observation, Poetry, Cult-wise
Traits: 4 pts: Megalomaniac, Imperious Demeanour, Gift of the Faithful, Idol, Dreamer
Requires: Preacher, Cultist or Convert plus: Albino, Taskmaster, Missionary, Chaplain, or Pontiff

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Seraaron.

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