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CR 1

Grig

NG Tiny fey
Initiative: +4 Senses: Low-Light Vision; Perception 1d20+5

Perched on the prickly legs of a cricket, this tiny creature has gossamer wings and the upper body of an elven woman.

Defense

AC: 17, touch 17, flat-footed 12 (+4 Dex, +1 dodge, +2 size)
HP: 4 1d6+1
Fortitude: +1 Reflex: +6 Will: +3
DR: 5/cold iron; SR: 16

Offense

Speed: 30 ft., fly 40 ft. (average)
Melee: short sword 1d20–1 ( 1d3–3 /19–20)
Ranged: longbow 1d20+6 ( 1d4–3 /×3)
Special Attacks: fiddle
Space: 2-1/2 ft.; Reach: 0 ft.
Spell-like Abilities: (CL 9th; concentration +11)   3/day—disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14)

Statistics

Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Base Attack: +0 CMB: +2 CMD: 10 (16 vs. trip)
Feats: Dodge
Skills: Acrobatics 1d20+8 ( 1d20+12 jump), Escape Artist 1d20+8 , Fly 1d20+12 , Perception +5, Perform (string) 1d20+6 , Stealth 1d20+16 ;
Racial Modifiers: +4 Acrobatics when jumping
Languages: Common, Sylvan

Ecology

Environment: temperate forests
Organization: solitary, gang (2–5), or band (6–11)
Treasure: NPC gear (short sword, longbow with 20 arrows, other treasure)

Grigs are tiny fey with the upper bodies of elf-like sprites and cricket bodies below. Their humanoid features vary wildly in individual appearance, but they usually wear their brown, silver, or green hair long and uncombed. In most cases, grigs’ skin bears gold or green stripes or markings, and their legs are brightly colored. They prefer to eschew clothes entirely, wearing clothing only when such apparel has desirable magical effects. Grigs stand 1-1/2 feet tall, and weigh just under 10 pounds.


Grigs make their homes in thick woods alongside rolling hills, often near bodies of water. In every grig community may be found a clearing where the group observes the moon during its many lunar holidays.   Despite their tiny size, grigs are eager to confront evil and vanquish ugliness—as a result, grigs often find themselves in trouble. They rarely attack directly, instead preferring the element of surprise. In combat, grigs maintain their distance and either depend on their spell-like abilities or fire their longbows from afar. Grigs use their movement to their advantage, frequently jumping about their enemies or flying beyond their reach.   Grigs excel at music, and can create lively ditties simply by sawing their legs against their bodies. Grig music often stirs people to dance, even when the grigs don’t enhance their music with supernatural compulsions. In addition to loving music, grigs enjoy the visual arts, especially paintings and sketches, and they often decorate their homes with bright colors and delightful images.  


Created by

Hakkabash.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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