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CR 9

Erinys Mercykiller

LE M Batetzu, Erinys
Initiative: +6 Senses: darkvision 60 ft., see in darkness, true seeing; Perception +16

Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.

Defense

AC: 27, touch 17, flat-footed 20 (+4 Armor, +6 Dex, +1 dodge, +6 natural)
HP: 94 9d10+45
Fortitude: +11 Reflex: +12 Will: +7
Immune: fire, poison DR: 5/good SR: 19; acid 10, cold 10;

Offense

Speed: 30 ft., fly 50 ft. (good)
Melee: +1 longsword +15 / +10 {19-20}*2 Lawful Slash ;
Ranged: +1 flaming composite longbow +14 / +14 / +9 Lawful Piercing {20}*3 plus Fire ; rope +15 touch (entangle) (CL 16th, DC 20)
Special Attacks: Justice Strike (Su): Once per day, the character may strike a believed criminal of justice with this power. +1 longsword {19-20}*2 Lawful Slash ; flaming composite longbow Lawful Piercing {20}*3 plus Fire ;
Space: 10ft Reach: 5ft
Spell-like Abilities: (CL 12th)   Constant—true seeing At will—fear(single target, DC 19), greater teleport(self plus 50 lbs. of objects only), unholy blight(DC 19) 1/day—summon (level 3, 2 bearded devils, 50%), Justice Strike, Zone of Truth, Discern Lies

Statistics

Str 20 , Dex 23 , Con 21 , Int 14 , Wis 18 , Cha 21 ,
Base Attack: BAB +9 CMB: +14 CMD: 31
Feats: Combat Reflexes, Dodge, Mobility, Point-Blank Shot , Precise Shot, Rapid Shot, Shot on the Run, Psychoanalyst
Skills: Acrobatics +18 , Bluff +17 , Diplomacy +14 , Escape Artist +12 , Fly +19 , Intimidate +17 , Knowledge (planes) +8 , Knowledge (religion) +8 , Perception +16 , Sense Motive +10 , Stealth +15
Languages: Celestial, Common, Draconic, Infernal; telepathy 100 ft.

Ecology

Environment: any (Hell)
Organization: solitary or trio
Treasure: triple (+1 longsword, +1 flaming composite longbow [+5 Str bonus], rope, +1 Studded Leather)

Erinyes appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, erinyes are not seducers—they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim’s suffering. Death is usually the only way to escape an erinyes’s not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment—many going as far as to keep their victims alive with magic. Rumors hold that the most powerful erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.   Most erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their black-feathered wings that stretch over 10 feet wide.


Known by many names—the Fallen, the Ash Wings, and the Furies—the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell’s cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.


Created by

JMTyranny.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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