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Magically Infused Blood

At 7th level, your blood weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attack and damage. You also gain +1 to hit and damage with blood weapons. This bonus increases to +2 at level 14 and +3 at level 20. Ammunition coated in your blood counts as magical. Your blood armor now lets you use your Constitution modifier instead of your Dexterity.

Created by

Adurnari.

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