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Silverwing

DEX
7
STR
3
BODY
5
INT
7
WILL
5
MIND
6
INFL
5
AURA
3
SPIRIT
5
Initiative
23
Hero Points
133

POWERS

(* Linked Powers)
PowerAPs
Superspeed10 (Current top speed: 1 mile per 4 seconds)
Force Field7
Magnetic Control5 (Cannot use Superspeed and Magnetic Control at the same time)
Regeneration3
Attraction/Repulsion4 (Force Field Based Magnetic Blast)

BONUSES AND LIMITATIONS

PowerBonus or Limitation
Force FieldCan Attack Through Field
Attraction/RepulsionPower Limited to Repulsion Only

SKILLS

(* Linked Skills)
SkillAPs
Martial Artist5
Scientist4
Gadgetry5
Detective (Clue Analysis)4
Acrobatics (Dodging)5
Vehicles (Land Vehicles)3
Medicine (First Aid)2

ADVANTAGES



  • Lightning Reflexes
  • Insta-Change
  • Iron Nerves
  • Genius

  • DRAWBACKS



  • Serious Irrational Attraction (to food after 4 phases of superspeed)
  • Secret Identity
  • Traumatic Flashbacks [Strapped to a table in a bio lab (trigger: medical gurney)]
  • Mistrust

  • OCCUPATION AND WEALTH

    Instructor at the Gironde Institute
    : Wealth 5 ( Approx. Annual Income : $40,000)

    EQUIPMENT

    SUBPLOTS



  • Superhero duties and being a father of a son with powers.



  •  

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

     
    INT (Intelligence)
    This person's intellectual capacity rivals a professional who is one of ten authorities in a field of study or a born genius.

     
    WILL (Willpower)
    This individual has exceptional self-discipline and can remain calm and rational during a crisis.

     
    MIND (Mind)
    This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    This person is so secure in his or her beliefs that he or she is willing to die for them.

     
    WEALTH
    This person can afford to spend up to $800 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed