Type of Hold | Frequency | Speed Factor | Damage | # Attacks | Prereq. | Declared? | Melee/Ranged | Attack/Defense | Special |
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Arm Hold | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | 2 hands. Allows Flip/Throw, Takedown, Slam, Press, Hammer Strike, Manipulate Body from this position. |
Basic Hold | Unlim. | N/A | 0 | 1 | None | Y | Melee | Attack | Allows Hold Attack. Is, often, the prerequisite for learning advanced holds. |
Body Hold | Unlim. | N/A | 0 | 1 | None | Y | Melee | Attack | Whole body. Allows Body Carry, Takedown, Slam, Press, Manipulate Body, Flip/Throw from this position. |
Choke Hold | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | 2 hands. No lock. 2d6 dmg. per round. |
Choke Hold (1 Hand) | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | 1 hand. No lock. 1d4 dmg. per round. |
Elbow Hold | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | 2 hands. Allows Flip/Throw, Takedown, Slam, Press, Hammer Strike, Manipulate Body from this position. Victim takes d4 damage for any attempted escape. |
Finger Hold | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | 1 hand. Allows Press, Hammer Strike, Manipulate Body from this position. To escape this hold you must break your finger (d2 damage, save vs. death or stunned for 1 round). |
Immobilizing Hold | 1/rd. | N/A | 0 | 1 | Basic Hold, W.P. | Y | Melee | Attack | Requires weapon. No lock. Gives +4 to Lock Attack. |
Leg Hold | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | Whole body. Allows Takedown, Slam, Press from this position. |
Neck Hold | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | 2 hands. 5% cumulative K.O. per round applied when locked. May be to a Choke Hold with no Opposed Abilitiy score check. |
Wrist Hold | 1/rd. | N/A | 0 | 1 | None | Y | Melee | Attack | 2 hands. Any escape attempt causes d4 damage. Allows Flip/Throw, Takedown, Slam, Press, Hammer Strike, Manipulate Body from this position. |