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Wendigo

Medium humanoid, chaotic evil
Armor Class 15 (natural armor)
Hit Points 56 11d8+33
Speed 40ft

STR
16 +3
DEX
16 +3
CON
16 +3
INT
11 0
WIS
12 +1
CHA
10 0

Saving Throws Str +6, Con +6
Skills Perception +4, Stealth +6, Survival +4
Damage Vulnerabilities Radiant
Damage Resistances Fire
Damage Immunities Cold
Senses Darkvision 60 ft., passive Perception 14
Languages Languages it knew prior to being cursed.
Challenge 5


Ambusher. In the first round of a combat, the wendigo has advantage on attack rolls against any creature it surprised.   Keen Hearing and Smell. The wendigo has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Mask of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.


Actions

Multiattack. The wendigo makes two attacks, only one of which can be a bite attack.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., any humanoid, non-construct creature that is grappled by the wendigo, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the wendigo regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.   Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the wendigo can grapple the target (escape DC 13).

Reactions

Ceaseless Hunger. The first time the wendigo is reduced to half-health or less, the unending hunger of the curse takes hold. The wendigo gains the following benefits for 1 minute, until it is brought unconscious, it has been killed.

  • Advantage on Strength checks and Strength saving throws.
  • Melee attacks gain a +2 bonus to the damage roll.


 

Legendary Actions

Villain Actions

  • Howl. The wendigo lets loose a guttural, bestial howl that rings out to 50 feet of it. Each creature in the sphere that can hear must make a successful DC 11 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Feral Lunge. The wendigo leaps 30 ft towards a target that it can see. The target must succeed on a DC 14 Strength saving throw or suffer 2d4 + 3 slashing damage and be knocked prone as the wendigo falls upon them, claws at the ready. If the target saves, they suffer half damage and the wendigo lands in an adjacent space of its choosing.


“For too long I've been parched of thirst and unable to quench it. Too long I've been starving to death and haven't died. I feel nothing.”


Created by

I Dream of Azathoth.

Statblock Type

Monster / Creature

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