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Ghost

Ability Score Increase Two ability scores of your choice increase by 1.
Size Medium
Speed 0 ft., fly (hover) 30 ft.

  Age. You are immortal and do not age.   Alignment. Ghosts tend toward no particular alignment. The best and the worst are found among them.   Undead Nature. You count as an undead, rather than a humanoid. Furthermore, you do not require air, drink, or food.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Undead Rest. You do not require sleep and are immune to exhaustion, however, you must still rest for at least 6 hours to gain the benefits of a long rest. When you take a long rest, you are in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.   Ghostly Immunities. You are immune to poison and necrotic damage. Additionally, you are immune to the poisoned condition.   Horrifying Visage. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.

Once you use this trait, you can’t use it again until you finish a short or long rest.   Ethereal Sight. You can see 60 ft. into the Ethereal Plane when you are on the Material Plane, and vice versa.   Incorporeal Movement. You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object. While you are incorporeal, you cannot hold objects or grapple creatures. Furthermore, when you become incorporeal, you immediately drop whatever you are holding, carrying, or wearing (other than armor and clothing).

Languages. You can speak, read, and write Common and one extra language of your choice.


Created by

ProtomanX98.

Statblock Type

Race

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