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CR 1/8

Giant Tardigrade

N Diminutive Animal, Aquatic
Initiative: +1 Senses: darkvision 60 ft.; Perception +0

Defense

AC: 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size)
HP: 7 1d8+3
Fortitude: +5 Reflex: +1 Will: +0

Offense

Speed: 20 ft., climb 20 ft., swim 20 ft.
Melee: bite +0 (1d2-4)
Space: 1 ft. Reach: 0 ft.

Statistics

Str 2, Dex 12, Con 17, Int —, Wis 10, Cha 2
Base Attack: +0 CMB: +3 CMD: 3 (15 vs. trip)
Skills: Climb +9 , Swim +9
SQ: amphibious

Ecology

Environment: any
Organization: solitary, pair, or colony (3–20)
Treasure: none

Special Abilities

Familiar The master of a giant tardigrade familiar gains a +2 bonus on Fortitude saves.   Hardy (Ex) A giant tardigrade is able to endure extreme conditions for extended periods of time. It is unharmed by extreme cold, extreme heat, and less extreme temperatures. It takes no damage from decompression (such as in the vacuum of space) or high-pressure environments (such as in extremely deep water).  
Giant tardigrades, sometimes referred to as water bears, are miniscule, eight-legged creatures that live in water but can survive almost anywhere. The giant tardigrade grows as large as 1 foot in length and feeds on patches of bacteria, fungus, and plant matter.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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