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CR 1/8

House Centipede

N Tiny Vermin
Initiative: +3 Senses: darkvision 60 ft.; Perception +4

Defense

AC: 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
HP: 4 1d8
Fortitude: +2 Reflex: +3 Will: +0
Immune: mind-affecting effects

Offense

Speed: 40 ft., climb 40 ft.
Melee: bite +5 (1d3-5 plus poison)
Space: 2-1/2 ft. Reach: 0 ft.

Statistics

Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Base Attack: +0 CMB: +1 CMD: 6 (can't be tripped)
Feats: Weapon Fitnesse
Skills: Climb +11 , Perception +4 , Stealth +19
Racial Modifiers: +4 Perception, +8 Stealth

Ecology

Environment: temperate or warm forest or underground
Organization: solitary, pair, or colony (3–6)
Treasure: none

Special Abilities

Familiar The master of a house centipede gains a +3 bonus on Stealth checks.   Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save.  
Multi-legged house centipedes can be found almost anywhere, and can have from 20 to more than 300 legs. Their bites are poisonous, and can daze the unwary.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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