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CR 1/3

Goat

N Small Animal
Initiative: +1 Senses: low-light vision; Perception +0

Defense

AC: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
HP: 5 1d8+1
Fortitude: +3 Reflex: +3 Will: +0

Offense

Speed: 30 ft.
Melee: Gore +2 (1d4+1)

Statistics

Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
Base Attack: +0 CMB: +0 CMD: 11 (15 vs. trip)
Feats: Nimble Moves
Skills: Acrobatics +1 ( +5 when jumping), Climb +5 , Survival +0 ( +4 to find food)
Racial Modifiers: +4 Acrobatics when jumping, +4 Survival to find food

Ecology

Environment: any
Organization: solitary, pair or herd (3–12)
Treasure: none

Special Abilities

Familiar The master of a goat familiar gains a +3 bonus on Survival checks.  
Goats are often ill-tempered and stubborn, but they have an uncanny knack for finding food in the strangest of places and can digest almost anything.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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