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CR 1

Kobold Bomber

Kobold alchemist (alchemical trapper) 2 LE Small Humanoid, reptilian
Initiative: +3 Senses: darkvision 60 ft.; Perception +3

Defense

AC: 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 natural, +1 size)
HP: 12 2d8
Fortitude: +2 Reflex: +6 Will: +1 ( +2 vs. poison )
Weaknesses: light sensitivity

Offense

Speed: 30 ft.
Melee: mwk spear +2 (1d6-1/×3)
Ranged: sling +5 (1d3-1)
Special Attacks: bomb 6/day (1d6+2 fire, DC 13) , bomb trap
Spell-like Abilities: (CL 2nd)
1st—adjuring step, endure elements, shield

Tactics

During Combat: The kobold uses her mutagen and extracts to strengthen her defense, and throws bombs at her enemies.

Statistics

Str 8, Dex 16, Con 8, Int 15, Wis 3, Cha 8
Base Attack: +1 CMB: -1 CMD: 12
Feats: Brew Potion, Extra Bombs, Throw Anything
Skills: Acrobatics +3 , Craft (trapmaking) +9 , Disable Device +6 , Escape Artist +3 , Knowledge (engineering) +4 , Perception +3 , Profession (miner) +3 , Stealth +10
Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages: Common, Draconic, Gnome, Goblin
SQ: alchemy (alchemy crafting +2, identify potions), crafty, mutagen (+4/-2, +2 natural, 20 minutes), poison use
Combat Gear: potion of invisibility, acid, alchemist’s fire (3)
Other Gear: chain shirt, mwk spear, sling, 8 gp

Ecology

Environment: temperate underground or deep forest

Kobold tricksters are experts at crafting deadly traps—both magical and mundane—and at striking from concealment while their enemies are distracted by the traps’ effects.


Created by

Endrise.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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