Small humanoid construct (goblinoid with prosthetic), neutral evil
Armor Class: 15
Hit Points: 12hp (2d6+5) 2d6+5
Speed:
30 ft
Skills: Stealth +6
Damage Vulnerabilities: lightning
Damage Resistances: slashing
Senses: darkvision 6O ft., passive Perception 9
Languages: goblin, common
Challenge Rating: 4
1/day: Steam vent
Casting Time: 1 action
Range: Self (5-foot cube)
Components: S
Duration: Instantaneous
You cause a blast of superheated steam to form in an area filling a 5-foot cube in front of you. The steam scalds and burns each creature within the area, forcing them to make a Dexterity saving throw. On a failed save, a creature takes 4d6 fire damage and must succeed an additional Constitution saving throw or gain one level of exhaustion, as the steam burn causes damage to internal organs. This level of exhaustion is removed once the creature has any amount of hit points restored.
On a successful Dexterity saving throw, a creature takes half as much fire damage and doesn't have to make the Constitution save.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
overdrive. the goblin overcharges their prosthetics to hit things harder, gaining advantage on Strength checks and Strength
saving throws, and a plus 2 to strength(flat). this also makes the goblin very easy to track gaining a -4 to stealth.
Actions
Multiattack. The goblin makes two attacks with its brass knuckles.
The second attack has disadvantage.
brass knuckles Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 5 1d4+2 bludgeoning damage.
worn gauss bolter. ranged weapon attack: +4 to hit 1d20+4 , range 100/400 ft, hit: 9 2d6+2 piercing damage and 4 1d6 lightning damage.
Reactions
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Steam Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings.
Obsessed with power, they have taken to augmenting their bodies with mechanical prosthetics, often powered by steam.
this obsession makes them far more dangerous than a normal goblin, both to themselves and others.