Multiattack. The goose can use its Honk, then make three attacks with its beak.
Beak.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage.
Honk. All creatures of the Goose's choice within 120 ft. that can hear it must make a DC 15 Wisdom saving throw. On a fail the creature is enraged, having disadvantage on attacks against any Target other than the goose until the end of the Goose's next turn.
Reactions
this is a normal goose, except for 3 things.
1. it can show up anywhere.
2. limited ontological inertia, look away and it's gone.
3. immune to fate.
Prime form stats
HP: 150 10d20+45 , AC: 16
Multiattack. The goose uses it Honk, then makes three attacks with its beak.
Primordial Beak.Melee Weapon Attack: 1d20+12 to hit, reach 5 ft., one target. 1d12 on a 6 or more: Hit: 9 2d4+2 piercing damage. Less: 2 damage and a con save(16).
Rage token. each miss adds 1. each rage token adds another 2d4 to damage.
Reality Honk. all creatures of the Goose's choice within 120ft that can hear it must make a DC 25 Wisdom saving throw. On a fail the creature is paralyzed for 3 turns. removes all rage tokens.
https://youtu.be/1LG3sGmsSNo
https://youtu.be/n3DfLpdhXkg