Name | Ron Clearwater |
Race | Chaler |
Gender | male |
Age | 45 |
Height | 6 foot |
Weight | 160 lbs |
Faction | Koronna |
Religion | Followers of Seth |
Path | The Path of the Blade |
AP Spent | AP Unspent |
50 | 10 |
Description |
He is a tall man with brown hair and beard. He's wearing bark brown leather armor. |
Origin Story |
Born in Koronna, speaks Chalish. He never likes his homeland, so he packed his things and went out for adventure. Bundle of clothes, his father's sword and a shield, that's all that he had back then. Luck at him now! |
Injuries |
Leg Injury (-1 SPD) |
Rating | Bonus | Roll | Applies to | AP Cost | |
Strength | d8 | 0 | d8 | DAMAGE/STR SKILLS | 1 |
Dexterity | d8 | 0 | d8 | MAR/RAR/DEX SKILLS | 1 |
Agility | d8 | 0 | d8 | DEF/AGL SKILLS | 1 |
Endurance | d8 | 0 | d8 | LP/END SKILLS | 1 |
Spirit | d8 | 0 | d8 | MORALE/SPR SKILLS | 1 |
Knowledge | d12 | 2 | d12+2 | CAR/KNW SKILLS | 2 |
Speed | 10 feet |
Melee Defense | 2 |
Range Defense | 3 |
Armor Value | 2 |
Life Points | 15 |
Gold | 20 |
Silver | 8 |
Copper | 22 |
Bronze | 12 |
Armor | Leather |
Shield | Buckler |
Barding | 0 |
Fate Stones | 2 |
Name | MAR/RAR | Attr | Dmg | Range | Abilities | Type | AP Cost |
Broadsword | 1d6 | STR | 1d8 | - | MELEE | 1 | |
n/a | |||||||
Dagger | 1d6 | STR | 1d4 | - | MELEE | 1 | |
n/a | |||||||
Cutlass | 1d8 | DEX | 1d6+1 | - | MELEE | 1 | |
- | |||||||
Barbed Javelin | 1d6 | STR | 1d10 | Thrown | MELEE | 1 | |
Thrown (thr) Thrown weapons do not suffer the penalty to RAR for your movement, unless Running. The use of Thrown weapons is covered further on page 114. | |||||||
Crossbow | 1d8 | DEX | 1d8 | 10/20/30 | Reload | RANGED | 1 |
Reload (re) You may not shoot this weapon if you moved over half your SPD this turn. |
Name | Description | AP Cost |
Active Defense | You can make a reaction attack while engaged. | 1 |
Assault | If you count as Charging this turn, you have Advantage for your melee attack tests. | 2 |
Catfall | You are +8 to any Jump tests to jump down from a height or the END test from a fall. You are never Knocked Down due to jumping or falling. | 1 |
Name | Att | Value | AP Cost |
Climb | AGL | 1d6 | 1 |
Discipline | SPR | 1d8 | 2 |
Dodge | AGL | 1d6 | 1 |
Jump | AGL | 1d6 | 1 |
Native Language | KNW | 1d8 | 1 |
Perception | KNW | 1d8 | 2 |
Swim | AGL | 1d6 | 1 |
Magic Type | Magic Form | CAR | Power | |
ENERGY | Fire, Bear | d6 | 6 | |
Spell list | AP Cost | 1 | 1 |
Caster Level | Level | Tier | AP Cost |
Novice | 1 | 1 | 5 |
Apprentice | 2 | 1 | 2 |