+5 | Strength |
+5 | Dexterity |
+6 | Constitution |
+0 | Intelligence |
+1 | Wisdom |
+2 | Charisma |
+9 | Acrobatics |
+1 | Animal Handling |
+0 | Arcana |
+5 | Athletics |
+2 | Deception |
+0 | History |
+1 | Insight |
+6 | Intimidation |
+0 | Investigation |
+1 | Medicine |
+0 | Nature |
+5 | Perception |
+2 | Performance |
+2 | Persuasion |
+0 | Religion |
+5 | Sleight of Hands |
+9 | Stealth |
+5 | Survival |
Weapon | Attack | Damage |
---|---|---|
Cutlass | 1d20+9 | 1d8 |
Wrathful Respite | 1d20+9 | 1d6 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Excal-heim
Potion
Rare
Level | Each flask contains | Each sip heals |
---|---|---|
1-3 | 3 sips | 3+con |
4-6 | 3 sips | 6+con |
7-9 | 4 sips | 6+con |
10-12 | 4 sips | 9+con |
13-16 | 5 sips | 9+con |
17-20 | 5 sips | 12+con |
Excal-heim
Firearm
Varies Requires Attunement
Ammo(Bullet), Loading(2)Loading(2). The Big Iron has a 2 round internal magazine. Fully reloading takes an action, but reloading 1 shot takes a bonus action.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d10+4 | Piercing | 20/80ft |
Cost: 250 GP
Weight: 6lb
Excal-heim
Armor (Light)
Rare
a sturdy long dark coat, made from canvas and quilted Padding, reinforced with aero-brass. It's built with the express purpose of easing heavy impacts.
Gives resistance to bludgeoning, force, and fire damage.
Energy pack. A power cell linked to Amelia's cybernetics that restores 2d6 energy as a bonus action. It refills whenever she takes a long rest.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 13+ dex | No |
Weapon Finesse, Light Common
The most common type of weapon across all of the men and women that call the sea their home. Their speed and agility their most defining trait, able to parry attacks with ease. Their curved blades visually distinct from most other bladed weapons.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial Melee | 1d8 | Slashing | 5ft | Finesse, Light |
Cost: 120gp Weight: 3lbs
Player's Handbook
Adventuring Gear Common
Includes:
Cost: 10 gp
The statblocks of your class features
d20 | Traits of the Employee |
---|---|
1 | You talk in a constant "Customer Service" voice. |
2 | You take inventory of your items constantly. |
3 | You greet fellow party members as if they were customers. |
4 | People around you hear classic, royalty free music. |
5 | You try your hardest to please those around you. |
6 | You constantly try to sell company promotions, even at horrendously inappropriate times. |
7 | You smile no matter what. |
8 | You're always slightly behind on pop culture. |
9 | You smell like cleaning chemicals. |
10 | You find it horribly painful to talk badly about your Employer. |
11 | You impulsively serve other people while in any location of commerce. |
12 | You are extremely hygienic. |
13 | Even when exhausted, your face looks as if it got a full night's rest. |
14 | You only consume Company Approved Foods and Drinks. |
15 | You smoke or drink when "on break". Only you know when you're on break. |
16 | You follow a rigid schedule, and feel agonized when you miss it. |
17 | You often talk about "getting a raise soon!" |
18 | Clothing or armor you wear will eventually don the logos of your company. |
19 | Your skin is gray and clammy. |
20 | You sometimes use company slogans during conversation. |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Common
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.