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Bloodless Wanderer CR: 1

Small plant, neutral
Armor Class: 16 (natural armor)
Hit Points: 31 (6d6 + 12)
Speed: 30 ft , climb: 30 ft

STR

16 +3

DEX

12 +1

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: Con +4
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks, cold, poison, radiant
Condition Immunities: exhausted, frightened
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 11
Languages: Understands those known by its master but can’t speak or write
Challenge Rating: 1

Bloodsucking Vines. Whenever the bloodless wanderer deals slashing or piercing damage, it recovers hit points equal to the damage dealt. This does not apply if the target is a construct.   Corpse Thief. When the wanderer is touching the corpse of a beast or humanoid with a CR of 2 or less, it can use an action to enter and animate the body like a puppet. While inside, it gains temporary hit points equal to half the maximum hit points of the dead creature. When these temporary hit points are reduced to zero, the corpse is destroyed and the wanderer is ejected. The wanderer can choose to leave as a bonus action.   Grim Mask. Melee attacks targeting the bloodless wanderer are made with disadvantage. When a creature makes a melee attack targeting it and misses, it takes 1d6 slashing damage.   Magic Resistance. The bloodless wanderer has advantage on saving throws against spells and other magical effects.   Natural Visage. When the bloodless wanderer is still, it is indistinguishable from an ordinary plant. The wanderer is unimpeded by difficult terrain caused by plants, and can take the Hide action as a bonus action. It can hide while only lightly obscured.

Actions

Vine Lash. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 5 (1d4 +3) piercing damage.

Not all who have torn their hearts away in the Blackthorn Grove survive their adventures. Some fall in battle, dying before their quests have been completed. For many, this is the end, but for some, it offers a new beginning. Each bloodless wanderer is the blackthorn heart of one of these fallen heroes, whose ambitions and desires were never fulfilled. The heart tears itself from the chest of the fallen adventurer, seeking still to fulfill its quest. They are intelligent and possessed of clear purpose, but cannot speak or write. Many construct masks of wood and decorate them to be reminiscent of the person who they once lived within. All of them require blood to continue to survive, and will feast upon the fallen, drinking deeply of their still-fresh fluids. As companions, they are wise and insightful, possessed of much of the experiences of their former owners. They are often referred to as spirits of the dead, though this is not technically correct. They are plants, living and come to life once more. They desire little more than to find new companions who can assist them on their lifelong quest, but are patient and capable of understanding the bigger picture when required. The one thing that will cause a wanderer to attempt disobedience is the sight of their killer. If a bloodless wanderer is placed within a corpse, it can animate the body to act and move, but it will still lack the ability to communicate beyond gestures and cryptic behavior.

Created by

That.One.Guy.

Statblock Type

Monster

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