"3 is a Swift Glaive who Wields Two Weapons At Once."
Tier 4
Effort 4
EXP 0
Might
Pool 24
Edge 3
Speed 0
Pool 17
Edge 3
Intellect 0
Pool 9
Edge 0
Skills
Unarmed Fighting/S
Damage Tracking
Armour
5
Speed Cost
0
State
Hale
Damage = weapon damage + bonus from roll - armour
Equipment
0 Coins
Cyphers (max: 1)
Cypher
Lvl
Special Abilities
Ability
Type
Cost
Pool
Dual Light Wield.
Enabler
0
You can use two light weapons at the same time, making two separate attacks on your turn as a single action. You remain limited by the amount of Effort you can apply on one action, but because you make separate attacks, your opponent’s Armor applies to both. Anything that modifies your attack or damage applies to both attacks, unless it’s specifically tied to one of the weapons. Enabler.
Double Strike (3 Might points
Action
3
When you wield two weapons, you can choose to make one attack roll against a foe. If you hit, you inflict damage with both weapons plus 2 additional points of damage, and because you made a single attack, the target’s Armor is subtracted only once. Action.
Dual Medium Wield.
Enabler
0
You can use two light weapons or medium weapons at the same time (or one light weapon and one medium weapon), making two separate attacks on your turn as a single action. This ability otherwise works like the Dual Light Wield ability. Enabler.
Dual Defense.
Enabler
0
When you wield two weapons, you are trained in Speed defense tasks. Enabler.
Trained in Armor:
Enabler
0
You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed Effort cost for wearing armor by 1. Enabler.
Physical Skills
Enabler
0
Choose one of the following skills in which you aren’t already trained: balancing, climbing, jumping, or swimming. You are trained in this skill. You have an inability in crafting numenera, salvaging numenera, and understanding numenera.
No Need for Weapons
Enabler
0
: When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.
Aggression (2 Might points)
Enabler
2
: You focus on making attacks to such an extent that you leave yourself vulnerable to your opponents. While this ability is active, you gain an asset on your melee attacks, and your Speed defense rolls against melee and ranged attacks are hindered. This effect lasts for as long as you wish, but it ends if no combat is taking place within range of your senses. Enabler.
Skill With Bashing Attacks
Enabler
0
: Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. Enabler.
Crushing Blow
Action
2
(2 Might points): When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage. (If fighting unarmed, this attack is made with both fists or both feet together.) Action.
Specialized in Armor
Enabler
0
: The cost reduction from your Trained in Armor ability improves. You now reduce the Speed Effort cost for wearing armor by an additional 1. Enabler.
Capable Warrior
Enabler
0
: Your attacks deal 1 additional point of damage. Enabler.
Skill With Defense
Enabler
0
Skill With Defense: Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. Unlike most fighting moves, you can select this move up to three times. Each time you select it, you must choose a different type of defense task. Enabler.
Advancement
Increase Capabilities
Moving Towards Perfection
Extra Effort
Skill Training
Other Advancement
Recovery: 1d6 + 4
Rest
Duration
Already Taken
First rest
1 Action
Second rest
1 Minute
Third rest
1 Hour
Fourth rest
10 Hours
Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.