Remove these ads. Join the Worldbuilders Guild

Conjuration Magic

Arms of Hadar

1-level Conjuration

Casting Time: 1 Action
Range/Area: Self (10-foot radius)
Components: V, S
Duration: Instantaneous
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
At higher levels: This spell's damage increases by 1d6 when you reach 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ).
Available for: Warlock, Darkness (Twitter) Cleric, Aberrant Mind (UA) Sorcerer

Created by

Sassy Panda.

Statblock Type

Spell

Link/Embed