The Dark Arts Player's Companion
Hand of the Grave (HB) (D)
2-level Necromancy
Casting Time: 10 minutes
Range/Area: 10 feet
Components: V, S, M
Materials: hand of a humanoid
Duration: 24 hours
When you cast this spell, you bury a humanoid hand into a patch
of loose earth at least 5 feet in diameter to conceal it. The area is
nearly undisturbed and requires a successful Intelligence
(Investigation) check against your spell save DC to be found.
The hand animates when a medium or smaller creature walks
over the area of earth. You can further refine the trigger so the
spell activates only under certain circumstances or according to
physical characteristics (such as height or weight), creature kind
(for example, the spell could be set to affect aberrations or drow),
or alignment. You can also set conditions for creatures that don't
trigger the spell, such as those who say a certain password.
When the hand animates, it attempts to grab whatever creature
triggered it. That creature must succeed on a Dexterity saving
throw or take 2d6 bludgeoning damage and become restrained as
the hand grasps it with an inhumanly strong grip. The creature
can use an action on its turn to make a Strength check against
your spell save DC, freeing itself on a success. Once the hand has
animated for 1 minute, the spell ends, and the hand returns to
normal. If the creature dies while restrained, the hand pulls it
underground, burying it.
Available for: Bard, Cleric, Warlock, Wizard