The Dark Arts Player's Companion
Cruorwhip (HB) (D)
1-level Necromancy
Casting Time: 1 bonus action
Range/Area: Self
Components: V, S
Duration: 1 minute
(Hemomancy)
You create a whip out of your own blood in your free hand. By
expending a number of hit points, you create a whip similar in
size and shape to a normal whip. If you let go of the whip, it
disappears, but you can recreate it again as a bonus action.
You can use your action to make a melee spell attack with the
whip. For every 5 hit points spent in the casting of this spell the
reach increases by 5 feet, with a minimum health cost of 5 hit
points. On a hit, the target takes 2d6 necrotic damage.
At higher levels: When you cast this spell using a spell slot of
2nd level or higher, the damage increases by 1d6 for each slot
level above 1st.
Available for: Cleric, Sorcerer, Wizard