The Dark Arts Player's Companion
Tides of Blood (HB) (D)
3-level Necromancy
Casting Time: 1 action
Range/Area: Self (20-foot radius)
Components: V, S
Duration: 1 round
(Hemomancy)
You draw out your own blood as well as the blood of corpses
within 20 feet of you. You may choose to expend a number of hit
points, and you may also gain the hit points needed from corpses
within the radius. Each corpse that had a hit point maximum
greater than or equal to 5 in life gives 5 hit points towards the
casting of this spell, and then cannot be used to cast this spell
again.
As a bonus action on your next turn, you release the blood.
Each creature within 20 feet of you must make a Dexterity saving
throw. On a failed save, they take 4d8 + the number of hit points
spent as necrotic damage. On a success, they take half damage.
At higher levels: When you cast this spell using a spell slot of
4th level or higher, the damage increases by 1d8 for each slot
level above 3rd.
Available for: Sorcerer, Wizard