The Dark Arts Player's Companion
Rend Shadows (HB) (D)
4-level Necromancy
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Concentration, Concentration, up to 1 minute
Choose up to 4 creatures within range. Each creature has their
shadow forcibly ripped from their body, conjuring a Shadow
(Monster Manual pg. 269) in an unoccupied space next to them.
As long as the shadow is separate from their body, they do not
cast a shadow. A shadow created through this spell reforms with
its host when it drops to 0 hit points or when the spell ends, and it
disappears if it's host dies. If it's host dies, a new shadow does not
rise from the corpse.
The shadows seek only to attack the creature they were
separated from, and disappear when that creature is killed. Roll
initiative for the shadows as a group, which has its own turns.
They spend their turns attacking their host, without any thought
for strategy or tactics.
The DM has the creature’s statistics.
At higher levels: When you cast this spell using certain higher
level spell slots, you can target more creatures: twice as many
with a 6th-level slot and three times as many with an 8th-level
slot.
Available for: Wizard