Concussive blow
1-level Enchantment
Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: self
Components: Verbal, Somatic, Material
Materials: A Melee weapon (similar in handling to axes, hammers or clubs)
Duration: Concentration, Instantaneous
You brandish the weapon used in the spell's casting and make a melee weapon attack with it within it's range. On a hit, the target suffers the weapon's normal damage plus 2d4 force damage. Additionally, the target must make a strength saving throw or be pushed back 10ft. and knocked prone.
At higher levels: when cast at 3rd level or above, The force damage is increased to 2d6 force damage and the target is launched 10ft further.
Available for: Artificer, Cleric, Paladin, Wizard